From 8f167cc19b1cab657ff7dde4c166f9893f5b7221 Mon Sep 17 00:00:00 2001 From: Steph Piper Date: Mon, 27 Jan 2025 13:53:48 +1000 Subject: [PATCH] Updated Project Ethos (markdown) --- Project-Ethos.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Project-Ethos.md b/Project-Ethos.md index dd525e4..8a866b8 100644 --- a/Project-Ethos.md +++ b/Project-Ethos.md @@ -3,7 +3,7 @@ The Skill Trees project is about using gamification to help you find your skill levels, identify skill gaps and to inspire you to try new things. Using aspects of gamification like points, badging, leader boards and progress bars can help you set goals and upskill. With a distraction free, on paper experience, the original intention of this project is to give users a chance to reflect and meditate on their current selves and their journey ahead. -However, gamification can be used in ways that might incentivise short term growth but provide the wrong motivations for completion, negatively affecting growth journeys. Addictive mechanics and dark gamification have no place within the skill trees project, and I’ve outlined some examples how to avoid this. +However, gamification can be used in ways that might incentivise short term growth but provide the wrong motivations for completion, negatively affecting growth journeys. Addictive mechanics and dark gamification have no place within the skill trees project, and I’ve outlined some examples how to avoid this below. ## **Intrinsic motivation, not extrinsic motivation**