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-This is a work-in-progress guide to how to complete every tile featured in the Skill Seeker: Young Maker Edition book. With 12 skill areas, and 40 tiles per skill tree, there's 480 tiles to complete in the book! This guide aims to provide resources and some starting ideas on how to complete those tiles for educators, home school parents and those planning activities to pair with the book. Enjoy!
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-This is a book aimed at 8-12 year olds with a variety of activities to complete, skill trees to finish and infographics to color in. The more that's completed, the more the book comes to life with color. It's a great way to plan activities to upskill kids at home, in STEM clubs, homeschool kids and more. Order the book on [Amazon](https://www.amazon.com/Skill-Seeker-Young-Steph-Piper/dp/1680458728?ref_=ast_author_dp), or at your favorite book stockist.
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-# 3D Modeling
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-**3D Modeling Introduction**
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-3D Modeling is a fantastic skill - Once mastered, you feel like you can make anything. Paired with a 3D printer, you can become a one person factory of new ideas and inventions. These skill trees are aimed at being ultra broad, allowing you to complete the tiles with your preferred software of choice. However, if you're not sure where to start, I'd highly recommend free softwares TinkerCAD and MeshMixer, and for more advanced students, trying either Autodesk Fusion or Onshape software.
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-[TinkerCAD](https://www.tinkercad.com/) is a great free software that runs in the browser, and you just need to make an account to log in and use. It's a lot of fun and has a great, intuitive interface. You can build objects by adding and taking away objects in their object libraries. It's great for making practical things.
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-[MeshMixer](https://apps.autodesk.com/FUSION/en/Detail/Index?id=4108920185261935100&appLang=en&os=Win64) is a free download software for sculpting projects, and is fun for making organic shapes and models. It's also great for cleaning up 3D scans, smashing models together (like if you wanted a goose with 3 heads!).
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-Happy 3D modeling!
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-**1. Learn to navigate a 3D interface with pan, orbit and zoom**
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-This is one of the first things you learn when using a 3D software for the first time. It's important to be able to look around and zoom in on your work to make sure it's correct. To pan is to move your view up and down, left and right, generally to center your model view properly, to Orbit is to spin around the model to view from all sides, and to zoom is to get closer and further away from your model. Usually a software will come with a starter tutorial that walks you through how to do this and what buttons to use. Pair this tile with tile number three for a two in one approach.
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-**2. Draw a detailed sketch with dimensions**
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-3. Try TinkerCAD and complete the tutorial
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-4. Create a model in MeshMixer or TinkerCAD
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-5. Learn about different 3D model file types
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-6. Know how to check size in 3D software
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-7. Use an align tool in 3D software
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-8. Design a creature in 3D software
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-9. Use a group tool in 3D software
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-10. Export a 3D model when complete
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-11. Use an SVG file to make part of a 3D model
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-12. Try sculpting in SculptGL
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-13. Learn how to use calipers to measure
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-14. Design something with your name on it
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-15. Assemble a 3D model with free assets
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-16. Design a custom model for a friend
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-17. Make a low poly model
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-18. Recreate a real object in 3D software
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-19. Design something for the home
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-20. Learn 3D printing design principles
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-21. Teach a friend a 3D modeling skill
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-22. Model and make something that solves a problem
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-23. Design something that fits to something else, eg. LEGO compatible
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-24. Design something that floats
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-25. Design something for 3D printing
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-26. Design something to be printed in two colors or materials
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-27. Get 3D scanned or 3D scan something
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-28. Create a model in OpenSCAD
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-29. Design a puzzle
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-30. Design an organizer for your desk
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-31. Design a custom model for cosplay
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-32. Design something to be made in papercraft, eg. Pepakura
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-33. Make a model of a room in your house
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-34. Design something to wear
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-35. Iterative design: Make improvements to a 3D model
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-36. Design a model for a game
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-37. Participate in a design challenge
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-38. Design a model to embed electronics or magnets
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-39. Design, print and assemble something with multiple parts
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-40. Sculpt a complex model
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-# 3D Printing
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-# Arts
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-# Build & Repair
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-# Coding
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-# Computing
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-# Crafting
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-# Electronics
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-# Kidpreneurship
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-# Robotics
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-# Sewing
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-# Vinyl Cutting
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