create theme generator to remove repeat code

This commit is contained in:
VoxelPrismatic 2024-04-29 14:02:18 -05:00
commit de6ac3cc1c
9 changed files with 88 additions and 247 deletions

72
lua/lualine/generate.lua Normal file
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@ -0,0 +1,72 @@
local M = {}
function M.alternate(p)
return {
normal = {
a = { bg = p.surface, fg = p.rose, gui = "bold" },
b = { bg = p.surface, fg = p.text },
c = { bg = p.surface, fg = p.subtle, gui = "italic" },
},
insert = {
a = { bg = p.surface, fg = p.foam, gui = "bold" },
},
visual = {
a = { bg = p.surface, fg = p.iris, gui = "bold" },
},
replace = {
a = { bg = p.surface, fg = p.pine, gui = "bold" },
},
command = {
a = { bg = p.surface, fg = p.love, gui = "bold" },
},
inactive = {
a = { bg = p.base, fg = p.subtle, gui = "bold" },
b = { bg = p.base, fg = p.subtle },
c = { bg = p.base, fg = p.subtle, gui = "italic" },
},
}
end
function M.normal(p)
local config = require("rose-pine.config")
local bg_base = p.base
if config.options.styles.transparency then
bg_base = "NONE"
end
return {
normal = {
a = { bg = p.rose, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.rose },
c = { bg = bg_base, fg = p.text },
},
insert = {
a = { bg = p.foam, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.foam },
c = { bg = bg_base, fg = p.text },
},
visual = {
a = { bg = p.iris, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.iris },
c = { bg = bg_base, fg = p.text },
},
replace = {
a = { bg = p.pine, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.pine },
c = { bg = bg_base, fg = p.text },
},
command = {
a = { bg = p.love, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.love },
c = { bg = bg_base, fg = p.text },
},
inactive = {
a = { bg = bg_base, fg = p.muted, gui = "bold" },
b = { bg = bg_base, fg = p.muted },
c = { bg = bg_base, fg = p.muted },
},
}
end
return M

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@ -1,26 +1,4 @@
local p = require("rose-pine.variants").dawn
local generator = require("lualine.generate")
return {
normal = {
a = { bg = p.surface, fg = p.rose, gui = "bold" },
b = { bg = p.surface, fg = p.text },
c = { bg = p.surface, fg = p.subtle, gui = "italic" },
},
insert = {
a = { bg = p.surface, fg = p.foam, gui = "bold" },
},
visual = {
a = { bg = p.surface, fg = p.iris, gui = "bold" },
},
replace = {
a = { bg = p.surface, fg = p.pine, gui = "bold" },
},
command = {
a = { bg = p.surface, fg = p.love, gui = "bold" },
},
inactive = {
a = { bg = p.base, fg = p.subtle, gui = "bold" },
b = { bg = p.base, fg = p.subtle },
c = { bg = p.base, fg = p.subtle, gui = "italic" },
},
}
return generator.alternate(p)

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@ -1,26 +1,4 @@
local p = require("rose-pine.variants").main
local generator = require("lualine.generate")
return {
normal = {
a = { bg = p.surface, fg = p.rose, gui = "bold" },
b = { bg = p.surface, fg = p.text },
c = { bg = p.surface, fg = p.subtle, gui = "italic" },
},
insert = {
a = { bg = p.surface, fg = p.foam, gui = "bold" },
},
visual = {
a = { bg = p.surface, fg = p.iris, gui = "bold" },
},
replace = {
a = { bg = p.surface, fg = p.pine, gui = "bold" },
},
command = {
a = { bg = p.surface, fg = p.love, gui = "bold" },
},
inactive = {
a = { bg = p.base, fg = p.subtle, gui = "bold" },
b = { bg = p.base, fg = p.subtle },
c = { bg = p.base, fg = p.subtle, gui = "italic" },
},
}
return generator.alternate(p)

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@ -1,26 +1,4 @@
local p = require("rose-pine.variants").moon
local generator = require("lualine.generate")
return {
normal = {
a = { bg = p.surface, fg = p.rose, gui = "bold" },
b = { bg = p.surface, fg = p.text },
c = { bg = p.surface, fg = p.subtle, gui = "italic" },
},
insert = {
a = { bg = p.surface, fg = p.foam, gui = "bold" },
},
visual = {
a = { bg = p.surface, fg = p.iris, gui = "bold" },
},
replace = {
a = { bg = p.surface, fg = p.pine, gui = "bold" },
},
command = {
a = { bg = p.surface, fg = p.love, gui = "bold" },
},
inactive = {
a = { bg = p.base, fg = p.subtle, gui = "bold" },
b = { bg = p.base, fg = p.subtle },
c = { bg = p.base, fg = p.subtle, gui = "italic" },
},
}
return generator.alternate(p)

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@ -1,26 +1,4 @@
local p = require("rose-pine.variants")
local generator = require("lualine.generate")
return {
normal = {
a = { bg = p.surface, fg = p.rose, gui = "bold" },
b = { bg = p.surface, fg = p.text },
c = { bg = p.surface, fg = p.subtle, gui = "italic" },
},
insert = {
a = { bg = p.surface, fg = p.foam, gui = "bold" },
},
visual = {
a = { bg = p.surface, fg = p.iris, gui = "bold" },
},
replace = {
a = { bg = p.surface, fg = p.pine, gui = "bold" },
},
command = {
a = { bg = p.surface, fg = p.love, gui = "bold" },
},
inactive = {
a = { bg = p.base, fg = p.subtle, gui = "bold" },
b = { bg = p.base, fg = p.subtle },
c = { bg = p.base, fg = p.subtle, gui = "italic" },
},
}
return generator.alternate(p)

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@ -1,40 +1,4 @@
local p = require("rose-pine.variants").dawn
local config = require("rose-pine.config")
local generator = require("lualine.generate")
local bg_base = p.base
if config.options.styles.transparency then
bg_base = "NONE"
end
return {
normal = {
a = { bg = p.rose, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.rose },
c = { bg = bg_base, fg = p.text },
},
insert = {
a = { bg = p.foam, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.foam },
c = { bg = bg_base, fg = p.text },
},
visual = {
a = { bg = p.iris, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.iris },
c = { bg = bg_base, fg = p.text },
},
replace = {
a = { bg = p.pine, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.pine },
c = { bg = bg_base, fg = p.text },
},
command = {
a = { bg = p.love, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.love },
c = { bg = bg_base, fg = p.text },
},
inactive = {
a = { bg = bg_base, fg = p.muted, gui = "bold" },
b = { bg = bg_base, fg = p.muted },
c = { bg = bg_base, fg = p.muted },
},
}
return generator.normal(p)

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@ -1,40 +1,4 @@
local p = require("rose-pine.variants").main
local config = require("rose-pine.config")
local generator = require("lualine.generate")
local bg_base = p.base
if config.options.styles.transparency then
bg_base = "NONE"
end
return {
normal = {
a = { bg = p.rose, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.rose },
c = { bg = bg_base, fg = p.text },
},
insert = {
a = { bg = p.foam, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.foam },
c = { bg = bg_base, fg = p.text },
},
visual = {
a = { bg = p.iris, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.iris },
c = { bg = bg_base, fg = p.text },
},
replace = {
a = { bg = p.pine, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.pine },
c = { bg = bg_base, fg = p.text },
},
command = {
a = { bg = p.love, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.love },
c = { bg = bg_base, fg = p.text },
},
inactive = {
a = { bg = bg_base, fg = p.muted, gui = "bold" },
b = { bg = bg_base, fg = p.muted },
c = { bg = bg_base, fg = p.muted },
},
}
return generator.normal(p)

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@ -1,40 +1,5 @@
local p = require("rose-pine.variants").moon
local config = require("rose-pine.config")
local generator = require("lualine.generate")
local bg_base = p.base
if config.options.styles.transparency then
bg_base = "NONE"
end
return generator.normal(p)
return {
normal = {
a = { bg = p.rose, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.rose },
c = { bg = bg_base, fg = p.text },
},
insert = {
a = { bg = p.foam, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.foam },
c = { bg = bg_base, fg = p.text },
},
visual = {
a = { bg = p.iris, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.iris },
c = { bg = bg_base, fg = p.text },
},
replace = {
a = { bg = p.pine, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.pine },
c = { bg = bg_base, fg = p.text },
},
command = {
a = { bg = p.love, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.love },
c = { bg = bg_base, fg = p.text },
},
inactive = {
a = { bg = bg_base, fg = p.muted, gui = "bold" },
b = { bg = bg_base, fg = p.muted },
c = { bg = bg_base, fg = p.muted },
},
}

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@ -1,40 +1,4 @@
local p = require("rose-pine.palette")
local config = require("rose-pine.config")
local generator = require("lualine.generate")
local bg_base = p.base
if config.options.styles.transparency then
bg_base = "NONE"
end
return {
normal = {
a = { bg = p.rose, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.rose },
c = { bg = bg_base, fg = p.text },
},
insert = {
a = { bg = p.foam, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.foam },
c = { bg = bg_base, fg = p.text },
},
visual = {
a = { bg = p.iris, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.iris },
c = { bg = bg_base, fg = p.text },
},
replace = {
a = { bg = p.pine, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.pine },
c = { bg = bg_base, fg = p.text },
},
command = {
a = { bg = p.love, fg = p.base, gui = "bold" },
b = { bg = p.overlay, fg = p.love },
c = { bg = bg_base, fg = p.text },
},
inactive = {
a = { bg = bg_base, fg = p.muted, gui = "bold" },
b = { bg = bg_base, fg = p.muted },
c = { bg = bg_base, fg = p.muted },
},
}
return generator.normal(p)