Add CONTRIBUTING file; include in contribute.rst

GitHub recently added a feature that looks for a CONTRIBUTING file in
repo root and displays it whenever a user creates an issue or submits a
pull request. I took this opportunity to put some contribution
submission guidelines into that file, including it dynamically inside
our existing docs/contribute.rst file to eliminate unnecessary
redundancy.
This commit is contained in:
Justin Mayer 2013-04-13 16:55:13 -07:00
commit a6167f64f1
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Contribution submission guidelines
==================================
* Consider whether your new feature might be better suited as a
:doc:`plugin<plugins>`. Folks are usually available in the
`#pelican IRC channel`_ to help make that determination.
* `Create a new git branch`_ specific to your change (as opposed to making
your commits in the master branch).
* **Don't put multiple fixes/features in the same branch / pull request.**
For example, if you're hacking on a new feature and find a bugfix that
doesn't *require* your new feature, **make a new distinct branch and pull
request** for the bugfix.
* Adhere to PEP8 coding standards whenever possible.
* Check for unnecessary whitespace via ``git diff --check`` before committing.
* **Add docs and tests for your changes**.
* **Run all the tests on both Python 2.7+ and 3.2+** to ensure nothing was
accidentally broken.
* First line of your commit message should start with present-tense verb, be 50
characters or less, and include the relevant issue number(s) if applicable.
*Example:* ``Ensure proper PLUGIN_PATH behavior. Refs #428.`` If the commit
*completely fixes* an existing bug report, please use ``Fixes #585`` or ``Fix
#585`` syntax (so the relevant issue is automatically closed upon PR merge).
* After the first line of the commit message, add two returns and then a more
detailed explanation (when relevant).
* **Use** ``hub pull-request`` when submitting code for a **pre-existing GitHub
Issue**. This isn't an absolute requirement, but makes the maintainers' lives
much easier! Specifically: `install hub
<https://github.com/defunkt/hub/#installation>`_ and then run `hub
pull-request <https://github.com/defunkt/hub/#git-pull-request>`_ to turn the
issue into a pull request containing your code.
Check out our `Git Tips`_ page or ask on the `#pelican IRC channel`_ if you
need assistance or have any questions about these guidelines.
.. _`#pelican IRC channel`: http://webchat.freenode.net/?channels=pelican&uio=d4
.. _`Create a new git branch`: https://github.com/getpelican/pelican/wiki/Git-Tips#making-your-changes
.. _`Git Tips`: https://github.com/getpelican/pelican/wiki/Git-Tips

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How to contribute? How to contribute
################### #################
There are many ways to contribute to Pelican. You can enhance the
documentation, add missing features, and fix bugs (or just report them).
Don't hesitate to fork and make a pull request on GitHub. When doing so, please There are many ways to contribute to Pelican. You can improve the
create a new feature branch as opposed to making your commits in the master documentation, add missing features, and fix bugs (or just report them). You
branch. can also help out by reviewing and commenting on
`existing issues <https://github.com/getpelican/pelican/issues>`_.
Don't hesitate to fork Pelican and submit a pull request on GitHub. When doing
so, please adhere to the following guidelines.
.. include:: ../CONTRIBUTING.rst
Setting up the development environment Setting up the development environment
====================================== ======================================
You're free to set up your development environment any way you like. Here is a While there are many ways to set up one's development environment, following
way using the `virtualenv <http://www.virtualenv.org/>`_ and `virtualenvwrapper is a method that uses `virtualenv <http://www.virtualenv.org/>`_. If you don't
<http://www.doughellmann.com/projects/virtualenvwrapper/>`_ tools. If you don't have ``virtualenv`` installed, you can install it via::
have them, you can install these both of these packages via::
$ pip install virtualenvwrapper $ pip install virtualenv
Virtual environments allow you to work on Python projects which are isolated Virtual environments allow you to work on Python projects which are isolated
from one another so you can use different packages (and package versions) with from one another so you can use different packages (and package versions) with
different projects. different projects.
To create a virtual environment, use the following syntax:: To create and activate a virtual environment, use the following syntax::
$ mkvirtualenv pelican $ virtualenv pelican ~/virtualenvs/pelican
$ cd ~/virtualenvs/pelican
$ . bin/activate
To clone the Pelican source:: To clone the Pelican source::
@ -38,59 +43,76 @@ To install Pelican and its dependencies::
$ python setup.py develop $ python setup.py develop
Coding standards
================
Try to respect what is described in the `PEP8 specification
<http://www.python.org/dev/peps/pep-0008/>`_ when making contributions. This
can be eased via the `pep8 <http://pypi.python.org/pypi/pep8>`_ or `flake8
<http://pypi.python.org/pypi/flake8/>`_ tools, the latter of which in
particular will give you some useful hints about ways in which the
code/formatting can be improved.
Building the docs
=================
If you make changes to the documentation, you should preview your changes
before committing them::
$ pip install sphinx
$ cd src/pelican/docs
$ make html
Open ``_build/html/index.html`` in your browser to preview the documentation.
Running the test suite Running the test suite
====================== ======================
Each time you add a feature, there are two things to do regarding tests: Each time you add a feature, there are two things to do regarding tests:
checking that the existing tests pass, and adding tests for the new feature check that the existing tests pass, and add tests for the new feature
or bugfix. or bugfix.
The tests live in "pelican/tests" and you can run them using the The tests live in ``pelican/tests`` and you can run them using the
"discover" feature of unittest2:: "discover" feature of ``unittest``::
$ unit2 discover $ python -m unittest discover
If you have made changes that affect the output of a Pelican-generated weblog, After making your changes and running the tests, you may see a test failure
then you should update the output used by functional tests. mentioning that "some generated files differ from the expected functional tests
To do so, you can use the following two commands:: output." If you have made changes that affect the HTML output generated by
Pelican, and the changes to that output are expected and deemed correct given
the nature of your changes, then you should update the output used by the
functional tests. To do so, you can use the following two commands::
$ pelican -o pelican/tests/output/custom/ -s samples/pelican.conf.py \ $ pelican -o pelican/tests/output/custom/ -s samples/pelican.conf.py \
samples/content/ samples/content/
$ pelican -o pelican/tests/output/basic/ samples/content/ $ pelican -o pelican/tests/output/basic/ samples/content/
testing for python3 Testing on Python 3.x
------------------- ---------------------
On Python 3, if you have installed the Py3k compatible versions of the Testing on Python 3.x currently requires some extra steps: installing
plugins manual testing with ``unit2 discover`` is also straightforward. Python 3.x-compatible versions of dependent packages and plugins.
However, you must tell tox to use those Py3k libraries. If you forget this, However, you must tell ``tox`` to use those Python 3.x-compatible libraries.
tox will pull the regular packages from PyPi and the tests will fail. If you forget this, ``tox`` will pull the regular packages from PyPI, and the
tests will fail.
Tell tox about the local packages thusly: enter the source directory of Tell ``tox`` about the local packages thusly: enter the source directory of
smartypants and run tox there. Do this again for typogrify and webassets. smartypants and run ``tox`` there. Do this again for the ``typogrify`` and
Smartypants and typogrify do not have real tests, and webassets will fail ``webassets`` packages. SmartyPants and Typogrify do not have real tests, and
noisily, but as a result we get these libraries neatly packaged in tox's ``webassets`` will fail noisily, but as a result we get these libraries neatly
distshare directory. And this we need to run tox for Pelican. packaged in tox's ``distshare`` directory, which we need in order to run
``tox`` for Pelican.
Coding standards Python 3.x development tips
================ ===========================
Try to respect what is described in the `PEP8 specification Here are some tips that may be useful when doing some code for both Python 2.7
<http://www.python.org/dev/peps/pep-0008/>`_ when providing patches. This can be and Python 3.x at the same time:
eased via the `pep8 <http://pypi.python.org/pypi/pep8>`_ or `flake8
<http://pypi.python.org/pypi/flake8/>`_ tools, the latter of which in
particular will give you some useful hints about ways in which the
code/formatting can be improved.
Python3 support - Assume every string and literal is unicode (import unicode_literals):
===============
Here are some tips that may be useful when doing some code for both python2 and
python3 at the same time:
- Assume, every string and literal is unicode (import unicode_literals):
- Do not use prefix ``u'``. - Do not use prefix ``u'``.
- Do not encode/decode strings in the middle of sth. Follow the code to the - Do not encode/decode strings in the middle of sth. Follow the code to the
source (or target) of a string and encode/decode at the first/last possible source (or target) of a string and encode/decode at the first/last possible