slight refactor

This commit is contained in:
Benjamin Auquite 2023-04-03 20:04:53 -05:00
commit 21f8beac8d

View file

@ -1128,28 +1128,18 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
if lights is None:
lights = self._lights
if not force and self._only_once:
return
filtered_lights = []
for light in lights:
# Don't adapt lights that haven't finished prior transitions.
if force or not self.turn_on_off_listener.transition_timers.get(light):
filtered_lights.append(light)
if not filtered_lights:
return
await self._adapt_lights(filtered_lights, transition, force, context)
if not force:
if self._only_once:
return
for light in lights:
# Don't adapt lights that haven't finished prior transitions.
if self.turn_on_off_listener.transition_timers.get(light):
lights.remove(light)
if not len(lights):
if not self.turn_on_off_listener.transition_timers.get(light):
filtered_lights.append(light)
else:
filtered_lights = lights
if not filtered_lights:
return
await self._update_manual_control_and_maybe_adapt(