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Benjamin Auquite 2023-04-03 07:36:57 +00:00 committed by GitHub
commit 26c32ac3d8
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2 changed files with 203 additions and 80 deletions

View file

@ -818,10 +818,22 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
self._only_once = data[CONF_ONLY_ONCE]
self._prefer_rgb_color = data[CONF_PREFER_RGB_COLOR]
self._separate_turn_on_commands = data[CONF_SEPARATE_TURN_ON_COMMANDS]
self._take_over_control = data[CONF_TAKE_OVER_CONTROL]
self._transition = data[CONF_TRANSITION]
self._adapt_delay = data[CONF_ADAPT_DELAY]
self._send_split_delay = data[CONF_SEND_SPLIT_DELAY]
self._take_over_control = data[CONF_TAKE_OVER_CONTROL]
self._detect_non_ha_changes = data[CONF_DETECT_NON_HA_CHANGES]
if not data[CONF_TAKE_OVER_CONTROL] and (data[CONF_DETECT_NON_HA_CHANGES]):
_LOGGER.warn(
"%s: Config mismatch: 'detect_non_ha_changes: true' "
" are set in config, however required"
" variable 'take_over_control' is turned off. Please check your"
" configuration to ensure desired functionality. We will now"
" enable 'take_over_control' and continue setting up the"
" adaptive-lighting integration normally.",
self._name,
)
self._take_over_control = True
self._auto_reset_manual_control_time = data[CONF_AUTORESET_CONTROL]
self._expand_light_groups() # updates manual control timers
_loc = get_astral_location(self.hass)
@ -1132,10 +1144,21 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
)
)
self.async_write_ha_state()
if lights is None:
lights = self._lights
if (self._only_once and not force) or not lights:
if not force:
if self._only_once:
return
for light in lights:
# Don't adapt lights that haven't finished prior transitions.
if self.turn_on_off_listener.transition_timers.get(light):
lights.remove(light)
if not len(lights):
return
await self._adapt_lights(lights, transition, force, context)
async def _adapt_lights(
@ -1544,6 +1567,9 @@ class TurnOnOffListener:
self.auto_reset_manual_control_timers: dict[str, _AsyncSingleShotTimer] = {}
self.auto_reset_manual_control_times: dict[str, float] = {}
# Track light transitions
self.transition_timers: dict[str, _AsyncSingleShotTimer] = {}
# When a state is different `max_cnt_significant_changes` times in a row,
# mark it as manually_controlled.
self.max_cnt_significant_changes = 2
@ -1555,6 +1581,49 @@ class TurnOnOffListener:
EVENT_STATE_CHANGED, self.state_changed_event_listener
)
def start_transition_timer(self, light: str) -> None:
"""Mark a light as manually controlled."""
_LOGGER.debug("Start transition timer for %s", light)
last_service_data = self.last_service_data
if (
not last_service_data
or light not in last_service_data
or ATTR_TRANSITION not in last_service_data[light]
):
return False
delay = last_service_data[light][ATTR_TRANSITION]
timer = self.transition_timers.get(light)
if timer is not None:
if delay is None: # Timer object exists, but should not anymore
timer.cancel()
self.transition_timers.pop(light)
else: # Timer object already exists, just update the delay and restart it
timer.delay = delay
timer.start()
elif delay is not None: # Timer object does not exist, create it
async def reset():
_LOGGER.debug(
"Transition finished for light %s",
light,
)
# This part is optional, we could just wait for the next interval.
switches = _get_switches_with_lights(self.hass, [light])
for switch in switches:
if not switch.is_on:
continue
# pylint: disable=protected-access
await switch._update_attrs_and_maybe_adapt_lights(
[light],
force=False,
context=switch.create_context("transit"),
)
timer = _AsyncSingleShotTimer(delay, reset)
self.transition_timers[light] = timer
timer.start()
def set_auto_reset_manual_control_times(self, lights: list[str], time: float):
"""Set the time after which the lights are automatically reset."""
if time == 0:
@ -1622,7 +1691,6 @@ class TurnOnOffListener:
timer.cancel()
self.last_state_change.pop(light, None)
self.last_service_data.pop(light, None)
self.cnt_significant_changes[light] = 0
async def turn_on_off_event_listener(self, event: Event) -> None:
"""Track 'light.turn_off' and 'light.turn_on' service calls."""
@ -1701,11 +1769,7 @@ class TurnOnOffListener:
new_state.context.id,
)
if (
new_state is not None
and new_state.state == STATE_ON
and is_our_context(new_state.context)
):
if new_state is not None and new_state.state == STATE_ON:
# It is possible to have multiple state change events with the same context.
# This can happen because a `turn_on.light(brightness_pct=100, transition=30)`
# event leads to an instant state change of
@ -1718,21 +1782,29 @@ class TurnOnOffListener:
# incorrect 'min_kelvin' and 'max_kelvin', which happens e.g., for
# Philips Hue White GU10 Bluetooth lights).
old_state: list[State] | None = self.last_state_change.get(entity_id)
if (
old_state is not None
and old_state[0].context.id == new_state.context.id
):
# If there is already a state change event from this event (with this
# context) then append it to the already existing list.
_LOGGER.debug(
"State change event of '%s' is already in 'self.last_state_change' (%s)"
" adding this state also",
entity_id,
new_state.context.id,
)
if is_our_context(new_state.context):
if (
old_state is not None
and old_state[0].context.id == new_state.context.id
):
_LOGGER.debug(
"TurnOnOffListener: State change event of '%s' is already"
" in 'self.last_state_change' (%s)"
" adding this state also",
entity_id,
new_state.context.id,
)
self.last_state_change[entity_id].append(new_state)
else:
_LOGGER.debug(
"TurnOnOffListener: New adapt '%s' found for %s",
new_state,
entity_id,
)
self.last_state_change[entity_id] = [new_state]
self.start_transition_timer(entity_id)
elif old_state is not None:
self.last_state_change[entity_id].append(new_state)
else:
self.last_state_change[entity_id] = [new_state]
def is_manually_controlled(
self,
@ -1787,64 +1859,58 @@ class TurnOnOffListener:
detected, we mark the light as 'manually controlled' until the light
or switch is turned 'off' and 'on' again.
"""
if light not in self.last_state_change:
return False
old_states: list[State] = self.last_state_change[light]
await self.hass.helpers.entity_component.async_update_entity(light)
new_state = self.hass.states.get(light)
last_service_data = self.last_service_data.get(light)
if last_service_data is None:
return
compare_to = functools.partial(
_attributes_have_changed,
light=light,
new_attributes=new_state.attributes,
adapt_brightness=adapt_brightness,
adapt_color=adapt_color,
context=context,
)
for index, old_state in enumerate(old_states):
changed = compare_to(old_attributes=old_state.attributes)
if not changed:
_LOGGER.debug(
"State of '%s' didn't change wrt change event nr. %s (context.id=%s)",
light,
index,
context.id,
)
break
last_service_data = self.last_service_data.get(light)
if changed and last_service_data is not None:
# It can happen that the state change events that are associated
# with the last 'light.turn_on' call by this integration were not
# final states. Possibly a later EVENT_STATE_CHANGED happened, where
# the correct target brightness/color was reached.
changed = compare_to(old_attributes=last_service_data)
if not changed:
# Update state and check for a manual change not done in HA.
# Ensure HASS is correctly updating your light's state with
# light.turn_on calls if any problems arise. This
# can happen e.g. using zigbee2mqtt with 'report: false' in device settings.
if switch._detect_non_ha_changes:
_LOGGER.debug(
"%s: 'detect_non_ha_changes: true', calling update_entity(%s)"
" and check if it's last adapt succeeded.",
switch._name,
light,
)
# This update_entity probably isn't necessary now that we're checking
# if transitions finished from our last adapt.
await self.hass.helpers.entity_component.async_update_entity(light)
refreshed_state = self.hass.states.get(light)
_LOGGER.debug(
"%s: Current state of %s: %s",
switch._name,
light,
refreshed_state,
)
changed = compare_to(
old_attributes=last_service_data,
new_attributes=refreshed_state.attributes,
)
if changed:
_LOGGER.debug(
"State of '%s' didn't change wrt 'last_service_data' (context.id=%s)",
light,
context.id,
)
n_changes = self.cnt_significant_changes[light]
if changed:
self.cnt_significant_changes[light] += 1
if n_changes >= self.max_cnt_significant_changes:
# Only mark a light as significantly changing, if changed==True
# N times in a row. We do this because sometimes a state changes
# happens only *after* a new update interval has already started.
self.mark_as_manual_control(light)
_fire_manual_control_event(switch, light, context, is_async=False)
else:
if n_changes > 1:
_LOGGER.debug(
"State of '%s' had 'cnt_significant_changes=%s' but the state"
" changed to the expected settings now",
light,
n_changes,
)
self.cnt_significant_changes[light] = 0
return changed
return True
_LOGGER.debug(
"%s: Light '%s' correctly matches our last adapt's service data, continuing..."
" context.id=%s.",
switch._name,
light,
context.id,
)
return False
async def maybe_cancel_adjusting(
self, entity_id: str, off_to_on_event: Event, on_to_off_event: Event | None

View file

@ -21,6 +21,7 @@ from homeassistant.components.adaptive_lighting.const import (
CONF_SUNRISE_OFFSET,
CONF_SUNRISE_TIME,
CONF_SUNSET_TIME,
CONF_TAKE_OVER_CONTROL,
CONF_TRANSITION,
CONF_TURN_ON_LIGHTS,
CONF_USE_DEFAULTS,
@ -56,6 +57,7 @@ from homeassistant.config_entries import ConfigEntryState
from homeassistant.const import (
ATTR_AREA_ID,
ATTR_ENTITY_ID,
ATTR_SUPPORTED_FEATURES,
CONF_LIGHTS,
CONF_NAME,
CONF_PLATFORM,
@ -197,7 +199,8 @@ async def setup_lights_and_switch(hass, extra_conf=None):
CONF_SUNSET_TIME: datetime.time(SUNSET.hour),
CONF_INITIAL_TRANSITION: 0,
CONF_TRANSITION: 0,
CONF_DETECT_NON_HA_CHANGES: True,
CONF_DETECT_NON_HA_CHANGES: False,
CONF_TAKE_OVER_CONTROL: True,
CONF_PREFER_RGB_COLOR: False,
CONF_MIN_COLOR_TEMP: 2500, # to not coincide with sleep_color_temp
**(extra_conf or {}),
@ -762,25 +765,79 @@ async def test_significant_change(hass):
)
await hass.async_block_till_done()
async def change_switch_settings(**kwargs):
await hass.services.async_call(
DOMAIN,
SERVICE_CHANGE_SWITCH_SETTINGS,
{
ATTR_ENTITY_ID: ENTITY_SWITCH,
**kwargs,
},
blocking=True,
)
await hass.async_block_till_done()
async def set_brightness(val: int):
hass.states.async_set(
ENTITY_LIGHT, "on", {ATTR_BRIGHTNESS: val, ATTR_SUPPORTED_FEATURES: 1}
)
await hass.async_block_till_done()
async def do_nothing(entity_id):
_LOGGER.debug("update entity successfully replaced for %s", entity_id)
return None
switch, (bed_light_instance, *_) = await setup_lights_and_switch(hass)
_LOGGER.debug("Test detect_non_ha_changes:")
switch._take_over_control = True
assert switch._take_over_control
switch._detect_non_ha_changes = True
assert switch._detect_non_ha_changes
switch._alt_detect_method = False
assert not switch._alt_detect_method
# build last service data
await update(force=False)
# force=True should not reset manual control.
await turn_light(True, brightness=40)
await turn_light(True, brightness=20)
await update(force=False)
assert switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
await update(force=True)
assert switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
# turn light off then on should reset manual control.
await turn_light(False)
await turn_light(True)
await update(force=True) # removes manual control
assert not switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
# Change brightness by setting state (not using 'light.turn_on')
attributes = hass.states.get(ENTITY_LIGHT).attributes
new_attributes = attributes.copy()
new_brightness = (attributes[ATTR_BRIGHTNESS] + 100) % 255
new_attributes[ATTR_BRIGHTNESS] = new_brightness
bed_light_instance._brightness = new_brightness
# Assert last_service_data got filled from update()
# Assert last_state_change got filled from update()
await update(force=True)
assert switch.turn_on_off_listener.last_service_data.get(ENTITY_LIGHT) is not None
for _ in range(switch.turn_on_off_listener.max_cnt_significant_changes):
await update(force=False)
assert not switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
# On next update the light should be marked as manually controlled
assert switch.turn_on_off_listener.last_state_change.get(ENTITY_LIGHT) is not None
# Simulate a transition to 255 where the update() is already using brightness 255.
await set_brightness(240)
await set_brightness(244)
await set_brightness(247)
await set_brightness(250)
# last_state_change should have our state changes.
# Change brightness by async_set (not using 'light.turn_on')
new_brightness = 50
await set_brightness(new_brightness)
_LOGGER.debug("Test: Brightness set to %s", new_brightness)
# Override update_entity() to do nothing. Otherwise what happens is
# update_entity() refreshes the state to the last call of
# light.turn_on().
switch.hass.helpers.entity_component.async_update_entity = do_nothing
# On next update ENTITY_LIGHT should be marked as manually controlled
await update(force=False)
# TODO: the state should be `bool(manual_control) is True`
assert not switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
assert ENTITY_LIGHT in switch.turn_on_off_listener.last_state_change
assert switch.turn_on_off_listener.manual_control[ENTITY_LIGHT]
def test_color_difference_redmean():