diff --git a/custom_components/circadian_lighting/__init__.py b/custom_components/circadian_lighting/__init__.py index 0054d4ed..2d2f8253 100755 --- a/custom_components/circadian_lighting/__init__.py +++ b/custom_components/circadian_lighting/__init__.py @@ -335,7 +335,7 @@ class CircadianLighting: def calc_hs(self): return color_xy_to_hs(*self.calc_xy()) - def _update(self, *args, **kwargs): + def _update(self): """Update Circadian Values.""" self._percent = self.calc_percent() self._colortemp = self.calc_colortemp() diff --git a/custom_components/circadian_lighting/switch.py b/custom_components/circadian_lighting/switch.py index 9f06d883..2e95a3c4 100755 --- a/custom_components/circadian_lighting/switch.py +++ b/custom_components/circadian_lighting/switch.py @@ -232,7 +232,7 @@ class CircadianSwitch(SwitchEntity, RestoreEntity): self._state = True # Make initial update - self._update_switch(self._initial_transition, force=True) + self._update_switch(transition=self._initial_transition, force=True) self.schedule_update_ha_state() @@ -285,15 +285,15 @@ class CircadianSwitch(SwitchEntity, RestoreEntity): procent = (100 + self._circadian_lighting._percent) / 100 return (delta_brightness * procent) + self._min_brightness - def _update_switch(self, transition=None, force=False): + def _update_switch(self, lights=None, transition=None, force=False): if self._once_only and not force: return self._hs_color = self.calc_hs() self._brightness = self.calc_brightness() _LOGGER.debug(f"{self._name} Switch Updated") - self.adjust_lights(self._lights, transition) + self._adjust_lights(lights or self._lights, transition) - def should_adjust(self): + def _should_adjust(self): if self._state is not True: _LOGGER.debug(f"{self._name} off - not adjusting") return False @@ -306,8 +306,8 @@ class CircadianSwitch(SwitchEntity, RestoreEntity): else: return True - def adjust_lights(self, lights, transition=None): - if not self.should_adjust(): + def _adjust_lights(self, lights, transition=None): + if not self._should_adjust(): return if transition is None: @@ -355,7 +355,7 @@ class CircadianSwitch(SwitchEntity, RestoreEntity): def light_state_changed(self, entity_id, from_state, to_state): _LOGGER.debug(f"{entity_id} change from {from_state} to {to_state}") if to_state.state == "on" and from_state.state != "on": - self.adjust_lights([entity_id], self._initial_transition) + self._update_switch([entity_id], self._initial_transition, force=True) def sleep_state_changed(self, entity_id, from_state, to_state): _LOGGER.debug(f"{entity_id} change from {from_state} to {to_state}")