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Refactor _adapt_lights into _update_manual_control_and_maybe_adapt (#513)
* Add auto_reset_manual_control with async timer * cherry-pick wait for transition stuff * Update switch.py * merge wait_for_transition * Update switch.py * not renamed in this branch yet. * Update switch.py * update tests * Update switch.py * Update switch.py * merge related fix * cleanup * Revert "cleanup" This reverts commit3aa2f3242b. * 0.1 sometimes fails the test * not in this pr yet * Update switch.py * Update switch.py * Update switch.py * Update switch.py * Update README.md, strings.json, and services.yaml * slight refactor * Update switch.py * Update switch.py * Possible refactor of _update_attrs_and_maybe_adapt_lights * cleaned up * Revert "cleaned up" This reverts commit441cb1ff5c. * Possible refactor of _update_attrs_and_maybe_adapt_lights (#537) Co-authored-by: Benjamin Auquite <halomastar@gmail.com> * Revert "Revert "cleaned up"" This reverts commit11b268148b. * remove bad merge conflict * revert permissions * Bump to 1.11.0 * Undo unrelated test changes * 'else' instead of 'continue' --------- Co-authored-by: Bas Nijholt <bas@nijho.lt> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Bas Nijholt <basnijholt@gmail.com>
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parent
fe7bdd3940
commit
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2 changed files with 50 additions and 43 deletions
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@ -8,5 +8,5 @@
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"iot_class": "calculated",
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"issue_tracker": "https://github.com/basnijholt/adaptive-lighting/issues",
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"requirements": ["ulid-transform"],
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"version": "1.10.1"
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"version": "1.11.0"
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}
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@ -424,6 +424,7 @@ def _fire_manual_control_event(
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switch.entity_id,
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light,
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)
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switch.turn_on_off_listener.mark_as_manual_control(light)
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fire(
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f"{DOMAIN}.manual_control",
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{ATTR_ENTITY_ID: light, SWITCH_DOMAIN: switch.entity_id},
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@ -519,7 +520,6 @@ async def async_setup_entry(
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all_lights = _expand_light_groups(switch.hass, lights)
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if service_call.data[CONF_MANUAL_CONTROL]:
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for light in all_lights:
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switch.turn_on_off_listener.mark_as_manual_control(light)
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_fire_manual_control_event(switch, light, service_call.context)
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else:
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switch.turn_on_off_listener.reset(*all_lights)
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@ -1088,9 +1088,6 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
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if lock is not None and lock.locked():
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_LOGGER.debug("%s: '%s' is locked", self._name, light)
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return
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service_data = {ATTR_ENTITY_ID: light}
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features = _supported_features(self.hass, light)
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if transition is None:
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transition = self._transition
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if adapt_brightness is None:
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@ -1100,15 +1097,18 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
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if prefer_rgb_color is None:
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prefer_rgb_color = self._prefer_rgb_color
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# Check transition == 0 to fix #378
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if "transition" in features and transition > 0:
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service_data[ATTR_TRANSITION] = transition
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# The switch might be off and not have _settings set.
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self._settings = self._sun_light_settings.get_settings(
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self.sleep_mode_switch.is_on, transition
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)
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# Build service data.
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service_data = {ATTR_ENTITY_ID: light}
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features = _supported_features(self.hass, light)
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# Check transition == 0 to fix #378
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if "transition" in features and transition > 0:
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service_data[ATTR_TRANSITION] = transition
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if "brightness" in features and adapt_brightness:
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brightness = round(255 * self._settings["brightness_pct"] / 100)
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service_data[ATTR_BRIGHTNESS] = brightness
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@ -1135,19 +1135,7 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
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service_data[ATTR_RGB_COLOR] = self._settings["rgb_color"]
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context = context or self.create_context("adapt_lights")
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if (
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self._take_over_control
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and self._detect_non_ha_changes
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and not force
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and await self.turn_on_off_listener.significant_change(
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self,
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light,
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adapt_brightness,
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adapt_color,
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context,
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)
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):
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return
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# See #80. Doesn't check if transitions differ but it does the job.
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last_service_data = self.turn_on_off_listener.last_service_data
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if not force and last_service_data.get(light) == service_data:
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@ -1236,9 +1224,11 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
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if not filtered_lights:
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return
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await self._adapt_lights(filtered_lights, transition, force, context)
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await self._update_manual_control_and_maybe_adapt(
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filtered_lights, transition, force, context
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)
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async def _adapt_lights(
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async def _update_manual_control_and_maybe_adapt(
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self,
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lights: list[str],
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transition: int | None,
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@ -1247,34 +1237,53 @@ class AdaptiveSwitch(SwitchEntity, RestoreEntity):
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) -> None:
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assert context is not None
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_LOGGER.debug(
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"%s: '_adapt_lights(%s, %s, force=%s, context.id=%s)' called",
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"%s: '_update_manual_control_and_maybe_adapt(%s, %s, force=%s, context.id=%s)' called",
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self.name,
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lights,
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transition,
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force,
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context.id,
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)
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adapt_brightness = self.adapt_brightness_switch.is_on
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adapt_color = self.adapt_color_switch.is_on
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for light in lights:
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if not is_on(self.hass, light):
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continue
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if (
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self._take_over_control
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and self.turn_on_off_listener.is_manually_controlled(
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manually_controlled = self.turn_on_off_listener.is_manually_controlled(
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self,
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light,
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force,
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adapt_brightness,
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adapt_color,
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)
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significant_change = (
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self._detect_non_ha_changes
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and not force
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and await self.turn_on_off_listener.significant_change(
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self,
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light,
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force,
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self.adapt_brightness_switch.is_on,
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self.adapt_color_switch.is_on,
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adapt_brightness,
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adapt_color,
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context,
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)
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):
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_LOGGER.debug(
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"%s: '%s' is being manually controlled, stop adapting, context.id=%s.",
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self._name,
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light,
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context.id,
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)
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continue
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await self._adapt_light(light, transition, force=force, context=context)
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)
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if self._take_over_control and (manually_controlled or significant_change):
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if manually_controlled:
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_LOGGER.debug(
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"%s: '%s' is being manually controlled, stop adapting, context.id=%s.",
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self._name,
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light,
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context.id,
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)
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else:
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_fire_manual_control_event(self, light, context)
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else:
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await self._adapt_light(light, transition, force=force, context=context)
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async def _sleep_mode_switch_state_event(self, event: Event) -> None:
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if not match_switch_state_event(event, (STATE_ON, STATE_OFF)):
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@ -1900,7 +1909,7 @@ class TurnOnOffListener:
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):
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# Light was already on and 'light.turn_on' was not called by
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# the adaptive_lighting integration.
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manual_control = self.mark_as_manual_control(light)
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manual_control = True
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_fire_manual_control_event(switch, light, turn_on_event.context)
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_LOGGER.debug(
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"'%s' was already on and 'light.turn_on' was not called by the"
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@ -1968,8 +1977,6 @@ class TurnOnOffListener:
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light,
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context.id,
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)
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self.mark_as_manual_control(light)
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_fire_manual_control_event(switch, light, context, is_async=False)
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return True
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_LOGGER.debug(
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"%s: Light '%s' correctly matches our last adapt's service data, continuing..."
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