mirror of
https://github.com/basnijholt/adaptive-lighting.git
synced 2026-09-24 19:04:19 +02:00
feat: expose per-attribute manual-control state (#1469)
Adds two new read-only state attributes on the AdaptiveSwitch entity: - manual_control_brightness: list of light entity_ids whose brightness axis is currently in manual override (i.e. AL is paused for brightness on those lights). - manual_control_color: same, for the color axis. These mirror the existing 'manual_control' attribute (which is a union of both axes) but expose the LightControlAttributes bitfield that AL already tracks internally per-light. Why: the existing 'manual_control' state attribute and the adaptive_lighting.manual_control event are useful, but neither lets a template or dashboard see which axis is paused without subscribing to events. This is especially important with take_over_control_mode: pause_changed, where one axis can be manual while the other still adapts. Now a Lovelace card or template sensor can display brightness/color manual state directly via state_attr(). Test: extends test_manual_control to assert the new attributes reflect the bitfield correctly. No new platform, no breaking changes. Co-authored-by: Bas Nijholt <basnijholt@gmail.com>
This commit is contained in:
parent
61896eb86a
commit
e453541a78
4 changed files with 55 additions and 0 deletions
|
|
@ -738,10 +738,19 @@ async def test_manual_control(
|
|||
await turn_light(True, brightness=increased_brightness())
|
||||
# Check that ENTITY_LIGHT_1 is manually controlled
|
||||
assert manual_control[ENTITY_LIGHT_1] == LightControlAttributes.BRIGHTNESS
|
||||
# Per-attribute state attributes should reflect this
|
||||
state_attrs = hass.states.get(switch.entity_id).attributes
|
||||
assert ENTITY_LIGHT_1 in state_attrs["manual_control"]
|
||||
assert ENTITY_LIGHT_1 in state_attrs["manual_control_brightness"]
|
||||
assert ENTITY_LIGHT_1 not in state_attrs["manual_control_color"]
|
||||
# Test adaptive_lighting.set_manual_control
|
||||
await change_manual_control(False)
|
||||
# Check that ENTITY_LIGHT_1 is not manually controlled
|
||||
assert not manual_control[ENTITY_LIGHT_1]
|
||||
state_attrs = hass.states.get(switch.entity_id).attributes
|
||||
assert ENTITY_LIGHT_1 not in state_attrs["manual_control"]
|
||||
assert ENTITY_LIGHT_1 not in state_attrs["manual_control_brightness"]
|
||||
assert ENTITY_LIGHT_1 not in state_attrs["manual_control_color"]
|
||||
|
||||
# Check that toggling light off to on resets manual control
|
||||
await change_manual_control(True)
|
||||
|
|
@ -865,6 +874,9 @@ async def test_manual_control(
|
|||
assert not manual_control[ENTITY_LIGHT_1]
|
||||
await change_manual_control(True)
|
||||
assert manual_control[ENTITY_LIGHT_1] == LightControlAttributes.ALL
|
||||
state_attrs = hass.states.get(switch.entity_id).attributes
|
||||
assert state_attrs["manual_control_brightness"] == [ENTITY_LIGHT_1]
|
||||
assert state_attrs["manual_control_color"] == [ENTITY_LIGHT_1]
|
||||
|
||||
# Check that manual control `False` unsets all attributes
|
||||
await change_manual_control(False)
|
||||
|
|
@ -875,6 +887,9 @@ async def test_manual_control(
|
|||
assert manual_control[ENTITY_LIGHT_1] == LightControlAttributes.BRIGHTNESS
|
||||
await change_manual_control("color")
|
||||
assert manual_control[ENTITY_LIGHT_1] == LightControlAttributes.COLOR
|
||||
state_attrs = hass.states.get(switch.entity_id).attributes
|
||||
assert state_attrs["manual_control_brightness"] == []
|
||||
assert state_attrs["manual_control_color"] == [ENTITY_LIGHT_1]
|
||||
|
||||
|
||||
@flaky(max_runs=3, min_passes=1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue