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fix(ioutils): recover Latin-1/Windows-1252 text in playlists and lyrics - #6037
UTF8Reader decoded non-BOM input strictly as UTF-8, so a byte that was not valid UTF-8 became the replacement character U+FFFD. Playlists and lyrics saved by Windows editors are commonly Windows-1252/Latin-1, where accented characters are single high bytes (for example é as 0xE9). Those bytes were mangled into U+FFFD, so an M3U entry like 'PokéMon' no longer matched the scanned library path and the track was silently skipped, while pure-ASCII entries in the same playlist imported fine. UTF8Reader now keeps valid UTF-8 untouched and decodes any invalid byte as Windows-1252 (a superset of Latin-1), recovering the accented characters instead of losing them. BOM handling and UTF-16 transcoding are unchanged. Closes #6037 Signed-off-by: Steve <stevejason639@gmail.com>
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commit
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3 changed files with 139 additions and 8 deletions
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@ -21,6 +21,7 @@ import (
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. "github.com/onsi/ginkgo/v2"
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. "github.com/onsi/gomega"
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"github.com/zeebo/xxh3"
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"golang.org/x/text/encoding/charmap"
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"golang.org/x/text/unicode/norm"
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)
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@ -100,6 +101,34 @@ var _ = Describe("Playlists - Import", func() {
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Expect(pls.Tracks[0].Path).To(Equal("tests/fixtures/playlists/test.mp3"))
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})
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It("matches accented tracks from a Windows-1252/Latin-1 encoded playlist (issue #6037)", func() {
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tmpDir := GinkgoT().TempDir()
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// The track exists in the library with a correctly UTF-8 encoded name
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// mixing CJK folders with accented Latin characters, as reported.
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dbPath := "PokéMon Black Và White.mp3"
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// The playlist was saved by a Windows editor as Windows-1252, so the
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// accented characters are single high bytes (é=0xE9, à=0xE0) rather
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// than UTF-8. Encode the same name to Windows-1252 for the on-disk file.
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latin1Line, err := charmap.Windows1252.NewEncoder().String(dbPath)
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Expect(err).ToNot(HaveOccurred())
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Expect([]byte(latin1Line)).To(ContainElement(byte(0xE9)))
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plsFile := filepath.Join(tmpDir, "test.m3u")
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Expect(os.WriteFile(plsFile, []byte(latin1Line+"\n"), 0600)).To(Succeed())
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mockLibRepo.SetData([]model.Library{{ID: 1, Path: tmpDir}})
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ds.MockedMediaFile = &mockedMediaFileFromListRepo{data: []string{dbPath}}
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ps = playlists.NewPlaylists(ds, artwork.NewUploader(ds))
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plsFolder := &model.Folder{ID: "1", LibraryID: 1, LibraryPath: tmpDir, Path: "", Name: ""}
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pls, err := ps.ImportFromFolder(ctx, plsFolder, "test.m3u")
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Expect(err).ToNot(HaveOccurred())
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Expect(pls.Tracks).To(HaveLen(1))
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Expect(pls.Tracks[0].Path).To(Equal(dbPath))
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})
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It("parses #EXTALBUMARTURL with HTTP URL", func() {
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conf.Server.EnableM3UExternalAlbumArt = true
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@ -3,24 +3,83 @@ package ioutils
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import (
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"io"
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"os"
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"unicode/utf8"
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"golang.org/x/text/encoding/charmap"
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"golang.org/x/text/encoding/unicode"
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"golang.org/x/text/transform"
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)
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// UTF8Reader wraps an io.Reader to handle Byte Order Mark (BOM) properly.
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// It strips UTF-8 BOM if present, and converts UTF-16 (LE/BE) to UTF-8.
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// This is particularly useful for reading user-provided text files (like LRC lyrics,
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// playlists) that may have been created on Windows, which often adds BOM markers.
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// UTF8Reader wraps an io.Reader so downstream code always sees UTF-8, whatever
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// encoding a user-provided text file (LRC lyrics, M3U playlists) happened to be
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// saved in. It honors a Byte Order Mark when present: a UTF-8 BOM is stripped,
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// and UTF-16 (LE/BE) is transcoded to UTF-8. When there is no BOM the bytes are
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// read as UTF-8, and any byte that is not valid UTF-8 is decoded as Windows-1252
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// (a superset of Latin-1). That recovers accented characters from the legacy
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// single-byte encodings Windows editors still emit, instead of replacing them
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// with U+FFFD and losing the match. Valid UTF-8 always passes through untouched.
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//
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// Reference: https://en.wikipedia.org/wiki/Byte_order_mark
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func UTF8Reader(r io.Reader) io.Reader {
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return transform.NewReader(r, unicode.BOMOverride(unicode.UTF8.NewDecoder()))
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return transform.NewReader(r, unicode.BOMOverride(utf8OrWindows1252{}))
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}
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// UTF8ReadFile reads the named file and returns its contents as a byte slice,
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// automatically handling BOM markers. It's similar to os.ReadFile but strips
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// UTF-8 BOM and converts UTF-16 encoded files to UTF-8.
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// utf8OrWindows1252 passes valid UTF-8 through unchanged and decodes any invalid
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// byte as Windows-1252. UTF-8 is preferred, so well-formed input is never
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// altered; the fallback only rescues bytes that could not be valid UTF-8, which
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// is the hallmark of a legacy Latin-1/Windows-1252 file.
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type utf8OrWindows1252 struct{}
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func (utf8OrWindows1252) Reset() {}
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func (utf8OrWindows1252) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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for nSrc < len(src) {
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b := src[nSrc]
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// ASCII fast path: identical in UTF-8 and Windows-1252.
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if b < utf8.RuneSelf {
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if nDst >= len(dst) {
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return nDst, nSrc, transform.ErrShortDst
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}
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dst[nDst] = b
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nDst++
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nSrc++
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continue
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}
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// A byte >= 0x80 begins a multi-byte UTF-8 sequence. If the remaining
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// input might still hold an incomplete sequence, ask for more before
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// judging it invalid, so a rune split across reads is not misdecoded.
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if !atEOF && !utf8.FullRune(src[nSrc:]) {
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return nDst, nSrc, transform.ErrShortSrc
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}
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if r, size := utf8.DecodeRune(src[nSrc:]); r != utf8.RuneError || size > 1 {
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// Valid UTF-8 rune (including a genuine U+FFFD): copy it verbatim.
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if nDst+size > len(dst) {
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return nDst, nSrc, transform.ErrShortDst
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}
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copy(dst[nDst:], src[nSrc:nSrc+size])
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nDst += size
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nSrc += size
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continue
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}
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// Not valid UTF-8: decode this single byte as Windows-1252.
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r := charmap.Windows1252.DecodeByte(b)
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if nDst+utf8.RuneLen(r) > len(dst) {
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return nDst, nSrc, transform.ErrShortDst
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}
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nDst += utf8.EncodeRune(dst[nDst:], r)
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nSrc++
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}
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return nDst, nSrc, nil
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}
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// UTF8ReadFile reads the named file and returns its contents as UTF-8 bytes.
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// It's like os.ReadFile but runs the data through UTF8Reader, so BOMs are
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// stripped, UTF-16 is transcoded, and legacy Windows-1252/Latin-1 bytes are
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// recovered rather than replaced with U+FFFD.
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func UTF8ReadFile(filename string) ([]byte, error) {
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file, err := os.Open(filename)
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if err != nil {
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@ -81,6 +81,49 @@ var _ = Describe("UTF8Reader", func() {
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Expect(string(output)).To(Equal(""))
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})
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})
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Context("when reading Windows-1252/Latin-1 encoded text (issue #6037)", func() {
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It("decodes accented bytes instead of emitting U+FFFD", func() {
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// "PokéMon" and "Và" with é (0xE9) and à (0xE0) as single Latin-1 bytes.
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input := []byte{'P', 'o', 'k', 0xE9, 'M', 'o', 'n', ' ', 'V', 0xE0}
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reader := UTF8Reader(bytes.NewReader(input))
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output, err := io.ReadAll(reader)
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Expect(err).ToNot(HaveOccurred())
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Expect(string(output)).To(Equal("PokéMon Và"))
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})
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It("decodes Windows-1252 specific bytes in the 0x80-0x9F range", func() {
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// 0x80 is the Euro sign and 0x93/0x94 are curly quotes in Windows-1252,
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// none of which exist in plain Latin-1.
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input := []byte{0x80, '5', ' ', 0x93, 'h', 'i', 0x94}
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reader := UTF8Reader(bytes.NewReader(input))
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output, err := io.ReadAll(reader)
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Expect(err).ToNot(HaveOccurred())
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Expect(string(output)).To(Equal("€5 “hi”"))
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})
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It("leaves valid multi-byte UTF-8 untouched", func() {
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// A path that mixes CJK and accented Latin, already valid UTF-8, must
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// pass through byte-for-byte so real UTF-8 files are never corrupted.
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input := []byte("收藏/PokéMon Và White.mp3")
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reader := UTF8Reader(bytes.NewReader(input))
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output, err := io.ReadAll(reader)
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Expect(err).ToNot(HaveOccurred())
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Expect(output).To(Equal(input))
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})
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It("preserves a genuine U+FFFD present in valid UTF-8", func() {
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input := []byte("a<>b")
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reader := UTF8Reader(bytes.NewReader(input))
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output, err := io.ReadAll(reader)
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Expect(err).ToNot(HaveOccurred())
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Expect(output).To(Equal(input))
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})
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})
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})
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var _ = Describe("UTF8ReadFile", func() {
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