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3 commits
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4cdffd5633 |
feat(subsonic): OpenSubsonic API key authentication (#6219)
* feat(persistence): store hashed API keys on players * feat(core): refresh key-bound players without renaming them Add Players.Touch, which records usage for a player already identified by an API key without guessing its identity or overwriting its name. Register also stops renaming players that have an API key. Register no longer returns player save errors (or a stale FindMatch ErrNotFound when the save is rate-limited); save failures are only logged, and only the transcoding lookup error is returned, same as Touch. * feat(subsonic): authenticate with OpenSubsonic API keys Co-authored-by: amCap1712 <amCap1712@users.noreply.github.com> * feat(subsonic): add tokenInfo and advertise apiKeyAuthentication * feat(server): add endpoints to generate and revoke player API keys * feat(ui): manage player API keys Co-authored-by: amCap1712 <amCap1712@users.noreply.github.com> * fix(subsonic): throttle API keys per key and IP A stale key on one device exhausted the shared per-IP bucket and locked out every valid key from the same IP. The limiter only stores a hash of the bucket string, so the key is not retained. Also adds e2e coverage of API key auth through the real repository, and clarifies the player resolution log message. * fix(ui): keep the new API key dialog open until closed The key is shown only once, so Escape and backdrop clicks no longer dismiss it. Also clarifies when the key can be used as a password. * refactor: simplify API key code paths Share the player refresh tail between Register and Touch, fold the ownership-filtered write tail into execOwned, parse the query once for apiKey conflicts, derive HasAPIKey in the player mock, share the player form inputs between create and edit, and pick the delete button by key state instead of spreading conditional props. * feat(players): set API keys through the player record The key is a write-only apiKey field applied on save: required and owner-only on create, optional on edit, empty to revoke. Replaces the generate/revoke endpoints. * fix(players): reject API keys already in use Creating or editing a player with a key another player already has now returns a validation error instead of a 500, and a create that loses the race no longer leaves a keyless player behind. Ownership is checked before the key on create. * feat(ui): edit player API keys as a form field Replaces the show-once dialog, whose icon-less Close button was invisible on mobile. The key is generated in the browser, required and pre-filled on create. * fix(ui): keep new player API keys out of the record cache The json-server create response echoes the request body, and undoable edits merge the payload into the cache, so the key could reappear on the edit page. Strip it from the create result and save player edits pessimistically. Also fall back to a prompt when the clipboard write fails. * fix(ui): polish player API key field Set userId on the created player record so owner actions show immediately, and show a neutral no-key message to non-owners. * refactor: simplify player API key create and field Write the key hash in the create INSERT so the unique index settles races, re-read the created player instead of hand-building the cached record, reuse isWritable for the revoke check, and collapse the key field's derived state and generate/regenerate buttons. * fix(ui): let the API key field size like other inputs fullWidth is now opt-in instead of forced. * fix(ui): align the API key field with other player inputs Apply react-admin's input className, move the actions (now including Copy) below the field, and use a monospace font so the whole key fits. * fix(ui): redirect to the player list after create Matches the other create pages. * refactor(persistence): name the write-access rule for owned rows Owned-row writes now say which row they target and who may write it: ownedRow(rowID, ownerOrAdmin|ownerOnly) builds the WHERE, updateOwnedRow applies it, and SetAPIKey uses ownerOnly instead of a hand-built user_id filter. updateOwned/deleteOwned keep their signatures. * fix(players): apply an edit's key change and fields atomically Update now runs SetAPIKey and the column update in one transaction. Also shares the key format check, drops FindByAPIKey's unneeded empty-key guard, and sets the context username only on the apiKey path. * fix(subsonic): treat any credential param sent with apiKey as a conflict The spec requires error 43 when u, p, t or s is present with apiKey, even with an empty value. * refactor(subsonic): leave the player cookie code unchanged for key-bound requests Return early instead of wrapping the cookie block, so the diff (and CodeQL's view of it) matches master. * fix(subsonic): don't count key lookup errors as failed logins A database error while checking a key sent as the password now surfaces as a server error instead of a bad password, so it no longer feeds the failed-login limiter. * feat(players): use nds_ as the API key prefix Part of a Navidrome secret prefix family (nd + a letter for the kind), alongside ndg_ for API v1 grants. * feat(ui): make player API keys easier to find Label the Settings menu entry "Players & API keys", add an API key filter to the player list, show the key icon in the mobile list, and add Brazilian Portuguese translations for the new player strings. Signed-off-by: Deluan <deluan@navidrome.org> * feat(ui): always show the player API key filter Signed-off-by: Deluan <deluan@navidrome.org> * fix(ui): hide the unset Last Seen date in the player list Players created by hand have no last_seen yet, which showed as 12/31/1. Signed-off-by: Deluan <deluan@navidrome.org> --------- Signed-off-by: Deluan <deluan@navidrome.org> Co-authored-by: amCap1712 <amCap1712@users.noreply.github.com> |
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08a027dbcc |
fix(transcoding): honor player forced format on the WebUI transcode flow (#5613)
* feat(stream): add ClientInfo.ForceFormat for browser-aware forced format Restricts the client to a forced transcoding format and suppresses direct play, but only when the client declares it supports that format. Part of #5583. * fix(transcoding): honor player forced format on getTranscodeDecision When the WebUI player has a forced transcoding format configured and the browser declares it can play that format, transcode to it (suppressing direct play). Fall back to normal negotiation with a warning when the format is unsupported. The MaxBitRate cap still applies on top. Fixes #5583. * test(e2e): cover player forced format on getTranscodeDecision Forced format honored when the client supports it, falls back to negotiation otherwise, and the MaxBitRate cap still applies on top. Part of #5583. * feat(ui): remove obsolete 'format ignored' helper text on player form The web player now honors the forced transcoding format, so the caveat added in #5611 no longer applies. Reverts the Transcoding field to a plain selector. Part of #5583. |
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c4c70519b5 |
fix(transcoding): enforce server-side player MaxBitRate on /rest/stream (#5611)
* fix(transcoding): enforce player MaxBitRate on getTranscodeDecision The Web UI streams via getTranscodeDecision, which (since #5473) ignored the server-side player config. Apply the player's MaxBitRate as a bitrate ceiling on the client's declared limits before MakeDecision, restoring per-player bitrate enforcement without reintroducing the forced-format override. Fixes #5583. * test(e2e): assert player MaxBitRate is enforced on getTranscodeDecision Invert the assertions added in #5473 that expected the player cap to be ignored; getTranscodeDecision now enforces it (issue #5583). * feat(ui): clarify web player ignores forced transcoding format Add helper text to the Transcoding field on the player edit form when the player is the NavidromeUI web client, since it enforces only the Max. Bit Rate, not the forced format. Part of issue #5583. * refactor(stream): extract ClientInfo.CapBitrate, share across transcode paths Move the player MaxBitRate ceiling logic into a canonical ClientInfo.CapBitrate method in core/stream, used by both getTranscodeDecision and the legacy ResolveRequest path. Removes handler-layer duplication and corrects a misleading comment that wrongly implied the legacy single-field cap was buggy. * fix(transcoding): downsample on legacy /stream when only player MaxBitRate is set A bare /stream or /download request from a player configured with a server-side MaxBitRate (but no forced format) was served raw, ignoring the cap. buildLegacyClientInfo now triggers DefaultDownsamplingFormat when the player MaxBitRate alone is below the source bitrate, matching the already-correct forced-format and request-bitrate paths. Part of #5583. * fix(ui): add Brazilian Portuguese translation for player transcoding helper text Translates the new resources.player.helperTexts.transcodingId key added for the web player transcoding-format clarification. Part of #5583. * fix(ui): restore Transcoding field styling and render helper text The TranscodingInput wrapper swallowed the variant SimpleForm injects into its direct children (field lost its outlined box) and put helperText on the ReferenceInput, which does not forward it to the input. Spread the form props onto ReferenceInput and move helperText to the SelectInput child so both the outlined styling and the helper text render. Part of #5583. * fix(i18n): update Brazilian Portuguese translation for album artist field Signed-off-by: Deluan <deluan@navidrome.org> * fix(ui): clean up comments in PlayerEdit component Signed-off-by: Deluan <deluan@navidrome.org> * test(ui): mock useTranslate in PlayerEdit test for determinism Avoid depending on ra-core's out-of-provider translation behavior, which can vary by version. Part of #5583. --------- Signed-off-by: Deluan <deluan@navidrome.org> |