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Added a new event stream connection method to enhance the handling of server events. This includes a reconnect mechanism for improved reliability in case of connection errors. The configuration now allows toggling the new event stream feature via `devNewEventStream`. Additionally, tests were added to ensure the new functionality works as expected, including reconnection behavior after an error. Signed-off-by: Deluan <deluan@navidrome.org>
112 lines
3.2 KiB
JavaScript
112 lines
3.2 KiB
JavaScript
import { baseUrl } from './utils'
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import throttle from 'lodash.throttle'
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import { processEvent, serverDown } from './actions'
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import { REST_URL } from './consts'
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import config from './config'
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const newEventStream = async () => {
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let url = baseUrl(`${REST_URL}/events`)
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if (localStorage.getItem('token')) {
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url = url + `?jwt=${localStorage.getItem('token')}`
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}
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return new EventSource(url)
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}
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let eventStream
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let reconnectTimer
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const RECONNECT_DELAY = 5000
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const setupHandlers = (stream, dispatchFn) => {
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stream.addEventListener('serverStart', eventHandler(dispatchFn))
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stream.addEventListener('scanStatus', throttledEventHandler(dispatchFn))
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stream.addEventListener('refreshResource', eventHandler(dispatchFn))
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if (config.enableNowPlaying) {
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stream.addEventListener('nowPlayingCount', eventHandler(dispatchFn))
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}
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stream.addEventListener('keepAlive', eventHandler(dispatchFn))
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stream.onerror = (e) => {
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// eslint-disable-next-line no-console
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console.log('EventStream error', e)
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dispatchFn(serverDown())
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if (stream) stream.close()
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scheduleReconnect(dispatchFn)
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}
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}
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const scheduleReconnect = (dispatchFn) => {
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if (!reconnectTimer) {
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reconnectTimer = setTimeout(() => {
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reconnectTimer = null
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connect(dispatchFn)
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}, RECONNECT_DELAY)
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}
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}
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const connect = async (dispatchFn) => {
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try {
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const stream = await newEventStream()
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eventStream = stream
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setupHandlers(stream, dispatchFn)
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return stream
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} catch (e) {
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// eslint-disable-next-line no-console
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console.log(`Error connecting to server:`, e)
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scheduleReconnect(dispatchFn)
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}
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}
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const eventHandler = (dispatchFn) => (event) => {
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const data = JSON.parse(event.data)
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if (event.type !== 'keepAlive') {
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dispatchFn(processEvent(event.type, data))
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}
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}
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const throttledEventHandler = (dispatchFn) =>
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throttle(eventHandler(dispatchFn), 100, { trailing: true })
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const startEventStreamLegacy = async (dispatchFn) => {
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return newEventStream()
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.then((newStream) => {
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newStream.addEventListener('serverStart', eventHandler(dispatchFn))
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newStream.addEventListener(
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'scanStatus',
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throttledEventHandler(dispatchFn),
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)
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newStream.addEventListener('refreshResource', eventHandler(dispatchFn))
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if (config.enableNowPlaying) {
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newStream.addEventListener('nowPlayingCount', eventHandler(dispatchFn))
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}
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newStream.addEventListener('keepAlive', eventHandler(dispatchFn))
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newStream.onerror = (e) => {
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// eslint-disable-next-line no-console
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console.log('EventStream error', e)
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dispatchFn(serverDown())
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}
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return newStream
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})
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.catch((e) => {
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// eslint-disable-next-line no-console
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console.log(`Error connecting to server:`, e)
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})
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}
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const startEventStreamNew = async (dispatchFn) => {
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if (eventStream) {
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eventStream.close()
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eventStream = null
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}
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return connect(dispatchFn)
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}
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const startEventStream = async (dispatchFn) => {
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if (!localStorage.getItem('is-authenticated')) {
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return Promise.resolve()
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}
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if (config.devNewEventStream) {
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return startEventStreamNew(dispatchFn)
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}
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return startEventStreamLegacy(dispatchFn)
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}
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export { startEventStream }
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