navidrome/core/artwork/housekeeping.go
Deluan 6d8a3e48ee refactor: replace md5 with xxh3 for faster and more efficient hashing
Signed-off-by: Deluan <deluan@navidrome.org>
2026-08-19 09:28:25 -04:00

156 lines
5.7 KiB
Go

package artwork
import (
"context"
"fmt"
"slices"
"strconv"
"strings"
"time"
"github.com/navidrome/navidrome/conf"
"github.com/navidrome/navidrome/consts"
"github.com/navidrome/navidrome/core/auth"
"github.com/navidrome/navidrome/log"
"github.com/navidrome/navidrome/model"
"github.com/navidrome/navidrome/utils/slice"
"github.com/zeebo/xxh3"
)
// StaleAbsentAge is how long an absent state is trusted before a recheck retries it.
const StaleAbsentAge = 24 * time.Hour
// RecheckKinds omits media files: they resolve embedded-only, at scan or on view.
var RecheckKinds = []model.Kind{
model.KindArtistArtwork, model.KindAlbumArtwork, model.KindPlaylistArtwork, model.KindRadioArtwork,
}
// KeepsState reports whether a kind is recorded in item_artwork and the artwork queue. Disc
// artwork is read through on every request and cached by content key, so it has neither.
func KeepsState(kind model.Kind) bool { return kind != model.KindDiscArtwork }
// RefreshableKinds is every kind Refresh can clear and re-queue, so it holds exactly the kinds
// KeepsState admits. Media files are absent from RecheckKinds but belong here: the worker
// resolves them, it just never revisits them on its own.
var RefreshableKinds = append(slices.Clone(RecheckKinds), model.KindMediaFileArtwork)
// hasRecheckPath reports whether a periodic job will revisit this kind, making an absent settle recoverable.
func hasRecheckPath(prefix string) bool {
kind, ok := model.ParseKind(prefix)
return ok && slices.Contains(RecheckKinds, kind)
}
// artworkEpoch invalidates all resolution state when bumped; bump it whenever resolution semantics change.
const artworkEpoch = 1
// FingerprintInput is one config value the fingerprint covers, named after the setting it came from.
type FingerprintInput struct {
Name string
Value string
}
// FingerprintInputs is the single listing of what ConfigFingerprint hashes.
func FingerprintInputs() []FingerprintInput {
return []FingerprintInput{
{"CoverArtPriority", conf.Server.CoverArtPriority},
{"ArtistArtPriority", conf.Server.ArtistArtPriority},
{"ArtistImageFolder", conf.Server.ArtistImageFolder},
{"Agents", conf.Server.Agents},
{"EnableExternalServices", strconv.FormatBool(conf.Server.EnableExternalServices)},
{"EnableM3UExternalAlbumArt", strconv.FormatBool(conf.Server.EnableM3UExternalAlbumArt)},
}
}
// ConfigFingerprint covers the inputs that affect resolution outcomes; a change invalidates stored state.
func ConfigFingerprint() string {
values := slice.Map(FingerprintInputs(), func(i FingerprintInput) string { return i.Value })
raw := fmt.Sprintf("%s|%d", strings.Join(values, "|"), artworkEpoch)
return fmt.Sprintf("%016x", xxh3.Hash([]byte(raw)))
}
// backfill enqueues artwork resolution for every entity when the config fingerprint changed.
func backfill(ctx context.Context, ds model.DataStore) (bool, error) {
start := time.Now()
ctx = auth.WithAdminUser(ctx, ds)
current := ConfigFingerprint()
props := ds.Property(ctx)
stored, err := props.DefaultGet(consts.ArtConfFingerprintPropertyKey, "")
if err != nil {
return false, err
}
if stored == current {
return false, nil
}
// Artists first: few entities, most external-dependent, so they get a queue headstart.
kinds := []struct {
kind model.Kind
fetch func() ([]string, error)
}{
{model.KindArtistArtwork, func() ([]string, error) { return ds.Artist(ctx).GetAllIDs() }},
{model.KindAlbumArtwork, func() ([]string, error) { return ds.Album(ctx).GetAllIDs() }},
{model.KindPlaylistArtwork, func() ([]string, error) { return ds.Playlist(ctx).GetAllIDs() }},
{model.KindRadioArtwork, func() ([]string, error) { return ds.Radio(ctx).GetAllIDs() }},
}
for _, k := range kinds {
ids, err := k.fetch()
if err != nil {
return false, err
}
if err := enqueueBackfillKind(ctx, ds, k.kind, ids); err != nil {
return false, err
}
}
if err := props.Put(consts.ArtConfFingerprintPropertyKey, current); err != nil {
return false, err
}
log.Info(ctx, "Artwork: Config fingerprint changed, backfill enqueued", "elapsed", time.Since(start))
return true, nil
}
func enqueueBackfillKind(ctx context.Context, ds model.DataStore, kind model.Kind, ids []string) error {
if len(ids) == 0 {
return nil
}
items := slice.Map(ids, func(id string) model.ArtworkQueueItem {
return model.ArtworkQueueItem{
ItemKind: kind.Prefix(), ItemID: id, ImageType: model.ImageTypePrimary, Priority: model.ArtworkPriorityBackfill,
}
})
return ds.ArtworkQueue(ctx).Enqueue(items...)
}
func enqueueStaleAbsentAll(ctx context.Context, ds model.DataStore) error {
cutoff := time.Now().Add(-StaleAbsentAge)
queue := ds.ArtworkQueue(ctx)
for _, kind := range RecheckKinds {
if _, err := queue.EnqueueStaleAbsent(kind, cutoff); err != nil {
return err
}
}
return nil
}
// enqueueMissingAll is the safety net for entities a scan never enqueued (added between scans, or scanner off).
func enqueueMissingAll(ctx context.Context, ds model.DataStore) error {
queue := ds.ArtworkQueue(ctx)
for _, kind := range RecheckKinds {
if _, err := queue.EnqueueAllMissing(kind, model.ArtworkPriorityRecheck); err != nil {
return err
}
}
return nil
}
// Refresh drops an item's resolved artwork state and re-queues it at Bump priority.
func Refresh(ctx context.Context, ds model.DataStore, kind model.Kind, id string) error {
if err := ds.Artwork(ctx).DeleteForItems(kind, []string{id}); err != nil {
return fmt.Errorf("clearing artwork state: %w", err)
}
item := model.ArtworkQueueItem{ItemKind: kind.Prefix(), ItemID: id, ImageType: model.ImageTypePrimary, Priority: model.ArtworkPriorityBump}
if err := ds.ArtworkQueue(ctx).Enqueue(item); err != nil {
return fmt.Errorf("enqueuing artwork refresh: %w", err)
}
return nil
}