From 7b366c8d139a3666596ccdfcffe3166bbb4501f1 Mon Sep 17 00:00:00 2001 From: hmn Date: Fri, 9 Oct 2026 21:32:39 +0200 Subject: [PATCH] add musi-lili game-engine as alternative (#1761) ### Description of Changes adds musi-lili game-engine as alternative Reviewed-on: https://codeberg.org/ethical-foss/open-slopware/pulls/1761 Reviewed-by: Ethical FOSS admin --- README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 8b5e8adf..eaf1c8de 100644 --- a/README.md +++ b/README.md @@ -1786,11 +1786,14 @@ Applications designed to store and categorize large amount of images or media in > #### On GZDoom alternatives > Most notably, Chocolate Doom, which strictly follows vanilla limits, does not support many of GZDoom's features, including scripting and extended limits. Crispy Doom and Helion are closer, but not identical. Use UZDoom for extremely complex projects and full compatibility with GZDoom. > -> ### Game Engine Alternatives -> * [LÖVE](https://love2d.org/) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://github.com/love2d/love/blob/main/readme.md#contributing)) - 2D game engine based on Lua with some 3D capability that may serve as a viable alternative to Godot/Unity -> * [StapleEngine](https://github.com/Staple-Engine/StapleEngine) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://github.com/Staple-Engine/StapleEngine/blob/main/AGENTS.md)) - .NET game engine -> * [Trial](https://codeberg.org/shirakumo/trial) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://shirakumo.org/policy)) - modular Common Lisp game engine -> * [Usagi](https://codeberg.org/brettchalupa/usagi) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://codeberg.org/brettchalupa/usagi/src/branch/main/CONTRIBUTING.md#contributing)) - Lua-based 2D engine for pixel-art games +> #### Game Engine Alternatives +> | Name | Notes | +> |---|---| +> | [LÖVE](https://love2d.org/) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://github.com/love2d/love/blob/main/readme.md#contributing)) | 2D game engine based on Lua
with some 3D capability that may serve as a viable alternative to Godot/Unity | +> | [musi lili](https://codeberg.org/vivi-ui/lili) | pico8-inspired retro game engine written in Rust | +> | [StapleEngine](https://github.com/Staple-Engine/StapleEngine) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://github.com/Staple-Engine/StapleEngine/blob/main/AGENTS.md)) | .NET game engine | +> | [Trial](https://codeberg.org/shirakumo/trial) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://shirakumo.org/policy)) | modular Common Lisp game engine | +> | [Usagi](https://codeberg.org/brettchalupa/usagi) [![Anti-AI Policy](./badges/anti-ai-policy.svg)](#anti-ai-policy) ([1](https://codeberg.org/brettchalupa/usagi/src/branch/main/CONTRIBUTING.md#contributing)) | Lua-based 2D engine for pixel-art games | ### Game Managers and Launchers