mirror of
https://github.com/navidrome/navidrome.git
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256 lines
7.4 KiB
Go
256 lines
7.4 KiB
Go
package artwork
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import (
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"context"
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"errors"
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"io"
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"math"
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"math/rand/v2"
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"sync"
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"time"
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"github.com/navidrome/navidrome/conf"
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"github.com/navidrome/navidrome/core/external"
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"github.com/navidrome/navidrome/core/ffmpeg"
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"github.com/navidrome/navidrome/log"
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"github.com/navidrome/navidrome/model"
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"golang.org/x/time/rate"
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)
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const (
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workerPollInterval = 5 * time.Second
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backoffBase = 5 * time.Minute
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backoffCap = 48 * time.Hour
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breakerThreshold = 5
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breakerProbeAfter = time.Minute
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)
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var errBreakerOpen = errors.New("artwork: external circuit breaker open")
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// Worker drains the artwork queue through processItem: the external step is rate-limited
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// and circuit-broken, and prune is serialized against in-flight acquisitions via pruneMu.
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type Worker struct {
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deps workerDeps
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limiter *rate.Limiter
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breaker *breaker
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pruneMu sync.RWMutex
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wake chan struct{}
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runCtx context.Context
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mu sync.Mutex
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inFlight map[string]struct{}
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}
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func NewWorker(ds model.DataStore, store *ImageStore, prov external.Provider, ffmpeg ffmpeg.FFmpeg) *Worker {
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rps := conf.Server.DevArtworkExternalRPS
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limit := rate.Inf
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if rps > 0 {
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limit = rate.Limit(rps)
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}
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w := &Worker{
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deps: workerDeps{ds: ds, store: store, prov: prov, ffmpeg: ffmpeg},
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limiter: rate.NewLimiter(limit, max(1, rps)),
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breaker: newBreaker(),
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wake: make(chan struct{}, 1),
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runCtx: context.Background(),
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inFlight: map[string]struct{}{},
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}
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w.deps.extGate = w.gate
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return w
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}
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// Run blocks draining the queue until ctx is cancelled. It exits cleanly with no
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// leaked goroutines: each drain waits for its batch before the loop can return.
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func (w *Worker) Run(ctx context.Context) error {
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w.runCtx = ctx
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concurrency := max(1, conf.Server.DevArtworkWorkerConcurrency)
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ticker := time.NewTicker(workerPollInterval)
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defer ticker.Stop()
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for {
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n, err := w.drain(ctx, concurrency)
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if err != nil && ctx.Err() == nil {
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log.Warn(ctx, "artwork: worker drain failed", err)
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}
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if ctx.Err() != nil {
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return nil
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}
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if n > 0 {
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continue // keep draining while the queue has ready work
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}
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select {
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case <-ctx.Done():
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return nil
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case <-ticker.C:
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case <-w.wake:
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}
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}
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}
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// Bump enqueues an item at the highest priority and wakes the drain loop. It is
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// non-blocking: a wake already pending is enough.
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func (w *Worker) Bump(kind, id string) {
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item := model.ArtworkQueueItem{
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ItemKind: kind,
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ItemID: id,
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ImageType: model.ImageTypePrimary,
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Priority: model.ArtworkPriorityBump,
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}
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if err := w.deps.ds.ArtworkQueue(context.Background()).Enqueue(item); err != nil {
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log.Warn("artwork: could not bump queue item", "kind", kind, "id", id, err)
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return
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}
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select {
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case w.wake <- struct{}{}:
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default:
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}
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}
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// RunPrune runs Prune under the worker's write lock, so no acquisition can place
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// a file while orphans are being reclaimed. This is the only sanctioned prune path.
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func (w *Worker) RunPrune(ctx context.Context) error {
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w.pruneMu.Lock()
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defer w.pruneMu.Unlock()
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return Prune(ctx, w.deps.ds, w.deps.store)
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}
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func (w *Worker) drain(ctx context.Context, concurrency int) (int, error) {
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// Resolved per drain, not once in Run: the worker starts at boot, possibly before any
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// admin exists, so a late-created admin is picked up on the next poll (private playlists).
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ctx = withAdminUser(ctx, w.deps.ds)
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batch, err := w.deps.ds.ArtworkQueue(ctx).DequeueBatch(2 * concurrency)
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if err != nil {
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return 0, err
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}
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items := w.claim(batch)
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if len(items) == 0 {
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return 0, nil
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}
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sem := make(chan struct{}, concurrency)
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var wg sync.WaitGroup
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for _, item := range items {
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sem <- struct{}{}
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wg.Add(1)
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go func(it model.ArtworkQueueItem) {
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defer wg.Done()
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defer func() { <-sem }()
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defer w.release(it)
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w.process(ctx, it)
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}(item)
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}
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wg.Wait()
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return len(items), nil
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}
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func (w *Worker) process(ctx context.Context, item model.ArtworkQueueItem) {
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if item.ImageType == "" {
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item.ImageType = model.ImageTypePrimary
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}
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w.pruneMu.RLock()
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out := processItem(ctx, &w.deps, item)
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w.pruneMu.RUnlock()
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queue := w.deps.ds.ArtworkQueue(ctx)
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switch out {
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case outcomeFound, outcomeAbsent:
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// DeleteIfUnchanged, not Delete: a scan that re-enqueued this row mid-flight reset
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// its retry_at, so the row survives here and the next drain re-resolves it.
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if err := queue.DeleteIfUnchanged(item.ItemKind, item.ItemID, item.ImageType, item.RetryAt); err != nil {
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log.Warn(ctx, "artwork: could not delete processed queue item", "kind", item.ItemKind, "id", item.ItemID, err)
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}
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case outcomeFoundStale, outcomeFailed:
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// MarkFailedIfUnchanged, not MarkFailed: a scan that re-enqueued this row mid-flight reset
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// retry_at, so stale backoff must not stomp its fresh, immediate eligibility.
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retryAt := time.Now().Add(backoff(item.Attempts))
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if err := queue.MarkFailedIfUnchanged(item.ItemKind, item.ItemID, item.ImageType, item.RetryAt, retryAt); err != nil {
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log.Warn(ctx, "artwork: could not reschedule failed queue item", "kind", item.ItemKind, "id", item.ItemID, err)
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}
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}
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}
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// claim reserves items not already in flight, so a row appearing twice within a single
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// batch is processed once.
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func (w *Worker) claim(batch []model.ArtworkQueueItem) []model.ArtworkQueueItem {
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w.mu.Lock()
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defer w.mu.Unlock()
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var out []model.ArtworkQueueItem
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for _, it := range batch {
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k := queueKey(it)
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if _, busy := w.inFlight[k]; busy {
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continue
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}
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w.inFlight[k] = struct{}{}
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out = append(out, it)
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}
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return out
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}
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func (w *Worker) release(it model.ArtworkQueueItem) {
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w.mu.Lock()
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delete(w.inFlight, queueKey(it))
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w.mu.Unlock()
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}
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func queueKey(it model.ArtworkQueueItem) string {
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return it.ItemKind + "|" + it.ItemID + "|" + it.ImageType
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}
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// gate wraps the external step with the rate limiter and circuit breaker, matching
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// extGateFunc so it can be injected via workerDeps.extGate.
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func (w *Worker) gate(f func() (io.ReadCloser, string, error)) (io.ReadCloser, string, error) {
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if !w.breaker.allow() {
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return nil, "", errBreakerOpen
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}
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if err := w.limiter.Wait(w.runCtx); err != nil {
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return nil, "", err
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}
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r, path, err := f()
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w.breaker.record(err)
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return r, path, err
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}
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// backoffFor returns min(5m×4^n, 48h) scaled by (1+jitter), with jitter in [-0.2, 0.2].
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func backoffFor(attempts int, jitter float64) time.Duration {
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d := math.Min(float64(backoffBase)*math.Pow(4, float64(attempts)), float64(backoffCap))
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return time.Duration(d * (1 + jitter))
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}
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func backoff(attempts int) time.Duration {
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return backoffFor(attempts, rand.Float64()*0.4-0.2) //nolint:gosec // retry jitter, not security-sensitive
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}
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// breaker opens after breakerThreshold consecutive external errors and admits a
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// single probe once breakerProbeAfter has elapsed; a success re-closes it.
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type breaker struct {
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mu sync.Mutex
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failures int
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openedAt time.Time
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}
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func newBreaker() *breaker { return &breaker{} }
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func (b *breaker) allow() bool {
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b.mu.Lock()
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defer b.mu.Unlock()
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if b.failures < breakerThreshold {
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return true
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}
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if time.Since(b.openedAt) >= breakerProbeAfter {
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b.openedAt = time.Now() // start a fresh probe window so only one caller passes
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return true
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}
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return false
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}
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func (b *breaker) record(err error) {
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b.mu.Lock()
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defer b.mu.Unlock()
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// A not-found is a definitive answer, not a fault; only real errors trip the breaker.
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if err == nil || errors.Is(err, model.ErrNotFound) {
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b.failures = 0
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return
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}
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b.failures++
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if b.failures == breakerThreshold {
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b.openedAt = time.Now()
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}
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}
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