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add staple-engine as game engine alternative (#1727)
### Description of Changes adds staple-engine as game engine alternative Reviewed-on: https://codeberg.org/ethical-foss/open-slopware/pulls/1727 Reviewed-by: Ethical FOSS admin <ethical-foss-admin@noreply.codeberg.org>
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@ -1758,12 +1758,13 @@ Applications designed to store and categorize large amount of images or media in
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| [Ren'Py](https://www.renpy.org/) | [`7.4.6.1693`](https://github.com/renpy/renpy/releases/tag/7.4.6.1693) | [](#permissive-ai-policy) ([1](https://nitter.net/renpytom/status/2064433925926142248), [2](https://github.com/renpy/renpy/pull/6939)) | [Renovel](https://codeberg.org/clayote/renovel) [](#anti-ai-policy) ([1](https://codeberg.org/clayote/renovel/src/branch/trunk/README.rst#no-code-generation-with-large-language-models)) |
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| [UPBGE](https://upbge.org/) | [`0.36.1`](https://github.com/UPBGE/upbge/releases/tag/v0.36.1) | [](#permissive-ai-policy) ([1](https://github.com/UPBGE/upbge/wiki/Release-notes-version-0.50#b-implementation-technique-and-limitations)) | [](#request-for-help) |
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> [!Note]
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> [!NOTE]
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> #### On GZDoom alternatives
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> Most notably, Chocolate Doom, which strictly follows vanilla limits, does not support many of GZDoom's features, including scripting and extended limits. Crispy Doom and Helion are closer, but not identical. Use UZDoom for extremely complex projects and full compatibility with GZDoom.
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>
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> ### Game Engine Alternatives
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> * [LÖVE](https://love2d.org/) [](#anti-ai-policy) ([1](https://github.com/love2d/love/blob/main/readme.md#contributing)) - 2D game engine based on Lua with some 3D capability that may serve as a viable alternative to Godot/Unity
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> * [StapleEngine](https://github.com/Staple-Engine/StapleEngine) [](#anti-ai-policy) ([1](https://github.com/Staple-Engine/StapleEngine/blob/main/AGENTS.md)) - .NET game engine
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> * [Trial](https://codeberg.org/shirakumo/trial) [](#anti-ai-policy) ([1](https://shirakumo.org/policy)) - modular Common Lisp game engine
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> * [Usagi](https://codeberg.org/brettchalupa/usagi) [](#anti-ai-policy) ([1](https://codeberg.org/brettchalupa/usagi/src/branch/main/CONTRIBUTING.md#contributing)) - Lua-based 2D engine for pixel-art games
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