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avance traduction et structure json
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sodipodi:role="line"
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id="tspan1093">BASICS</tspan><tspan
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id="tspan1093"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:Uniform;-inkscape-font-specification:Uniform">BASICS</tspan><tspan
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Before Width: | Height: | Size: 663 KiB After Width: | Height: | Size: 663 KiB |
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@ -1,263 +1,263 @@
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{ "Title": "3D Modelling",
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{ "Title": "Modélisation 3D",
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"Skills" : [
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"Skills" : [
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{
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{
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"desc" : "Learn to navigate a 3D interface with pan, orbit and zoom > Apprendre à naviguer dans une interface 3D : se déplacer, tourner autour, zoomer (se rapprocher, s'éloigner)",
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"desc" : "Apprendre à naviguer dans une interface 3D : se déplacer, tourner autour, zoomer (se rapprocher, s'éloigner)",
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"icon": "3D Axis origin",
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"icon": "3D Axis origin",
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"level" : 1
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"level" : 1
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},
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},
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{
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{
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"desc" : "Create a model in TinkerCAD",
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"desc" : "Créer un modèle dans TinkerCAD",
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"icon": "3D Perspective Cube",
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"icon": "3D Perspective Cube",
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"level" : 2
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"level" : 2
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},
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},
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{
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{
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"desc" : "Make a 2D schematic of a 3D model",
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"desc" : "Dessiner le schéma 2D d'un modèle 3D",
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"icon": "Polyedra node",
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"icon": "Polyedra node",
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"level" : 2
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"level" : 2
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},
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},
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{
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{
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"desc" : "Make a low poly model",
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"desc" : "Réaliser un modèle 'low poly'",
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"icon": "Polyedra node",
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"icon": "Polyedra node",
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"level" : 2
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"level" : 2
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},
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},
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{
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{
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"desc" : "Use the extrude tool in 3D software",
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"desc" : "Utiliser l'outil d'**extrusion** dans un logiciel 3D",
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"icon": "3D Cube and Up Arrow",
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"icon": "3D Cube and Up Arrow",
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"level" : 1
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"level" : 1
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},
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},
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{
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{
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"desc" : "Use the revolve tool in 3D software",
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"desc" : "Utiliser l'outil de **révolution** dans un logiciel 3D",
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"icon": "Vase silhouette and ellipse arrow",
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"icon": "Vase silhouette and ellipse arrow",
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"level" : 2
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"level" : 2
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},
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},
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{
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{
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"desc" : "Use boolean tools in 3D software",
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"desc" : "Utiliser les opérations **booléennes** dans un logiciel 3D",
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"icon": "Superposed Square and Circle",
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"icon": "Superposed Square and Circle",
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"level" : 1
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"level" : 1
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},
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},
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{
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{
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"desc" : "Create a model in MeshMixer",
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"desc" : "Créer un modèle avec MeshMixer",
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"icon": "Bunny",
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"icon": "Bunny",
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"level" : 3
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"level" : 3
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},
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},
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{
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{
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"desc" : "Create a 3D model from a 2D schematic",
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"desc" : "Créer un modèle 3D à partir d'un schéma 2D",
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"icon": "3D Cube draw with pencil",
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"icon": "3D Cube draw with pencil",
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"level" : 5
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"level" : 5
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},
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},
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{
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{
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"desc" : "Edit a texture in an image-editing software",
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"desc" : "Modifier une texture dans un logiciel de retouche d'images",
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"icon": "textured square",
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"icon": "textured square",
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"level" : 4
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"level" : 4
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},
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},
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{
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{
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"desc" : "Know how to check size in 3D software",
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"desc" : "Savoir vérifier les dimensions dans un logiciel 3D",
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"icon": "Ruler",
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"icon": "Ruler",
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"level" : 2
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"level" : 2
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},
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},
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{
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{
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"desc" : "Draw a detailed sketch with dimensions before 3D modelling",
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"desc" : "Faire un croquis détaillé avec des dimensions avant la modélisation 3D",
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"icon": "3D Cube draw with pencil",
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"icon": "3D Cube draw with pencil",
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"level" : 4
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"level" : 4
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},
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},
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{
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{
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"desc" : "Design something for 3D printing",
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"desc" : "Concevoir un objet pour l'impression 3D",
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"icon": "3D Printer",
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"icon": "3D Printer",
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"level" : 3
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"level" : 3
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},
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},
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{
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{
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"desc" : "UV unwrap a low-poly object",
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"desc" : "Déplier - déployer un objet _low-poly_",
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"icon": "Cube Flat pattern",
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"icon": "Cube Flat pattern",
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"level" : 5
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"level" : 5
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},
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},
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{
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{
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"desc" : "Rig a crane object with FK/IK system",
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"desc" : "Animer un objet articulé avec les outils FK / IK",
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"icon": "Body node skeletton",
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"icon": "Body node skeletton",
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"level" : 6
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"level" : 6
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},
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},
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{
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{
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"desc" : "Render a model in an engineering CAD software",
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"desc" : "Générer le rendu d'un modèle avec un logiciel de CAO d'ingénierie",
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"icon": "3D Cube and sparkle",
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"icon": "3D Cube and sparkle",
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"level" : 8
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"level" : 8
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},
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},
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{
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{
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"desc" : "Upload a remix of a 3D model",
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"desc" : "Partager un remix d'un modèle 3D ",
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"icon": "Sharing Arrows",
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"icon": "Sharing Arrows",
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"level" : 4
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"level" : 4
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},
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},
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{
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{
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"desc" : "Make a model in a sculpting software (eg. Blender, Z-brush, MudBox, etc)",
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"desc" : "Créer un modèle dans un logiciel de sculpture (ex. Blender, Z-brush, MudBox, etc.)",
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"icon": "Venus de Milo",
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"icon": "Venus de Milo",
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"level" : 8
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"level" : 8
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},
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},
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{
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{
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"desc" : "Design a custom model for a friend",
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"desc" : "Dessiner un modèle personnalisé pour un ami",
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"icon": "Gift wrap",
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"icon": "Gift wrap",
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"level" : 6
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"level" : 6
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},
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},
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{
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{
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"desc" : "Modify edge normals for low-poly asset design",
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"desc" : "Modifier les normales d'arrêtes d'un objet _low-poly_",
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"icon": "3D Axis origin",
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"icon": "3D Axis origin",
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"level" : 5
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"level" : 5
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},
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},
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{
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{
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"desc" : "Texture a low poly object",
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"desc" : " Texturer un objet géométrique simple",
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"icon": "textured square",
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"icon": "textured square",
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"level" : 4
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"level" : 4
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},
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},
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{
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{
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"desc" : "Create a 3 point light setup",
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"desc" : "Configuration un éclairage à 3 sources ",
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"icon": "light source",
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"icon": "light source",
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"level" : 6
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"level" : 6
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},
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},
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{
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{
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"desc" : "Design a tool of some kind",
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"desc" : "Concevoir un outil quelconque (**utile!**)",
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"icon": "wrench and screwdriver",
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"icon": "wrench and screwdriver",
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"level" : 7
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"level" : 7
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},
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},
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{
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{
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"desc" : "Create a model in an engineering CAD software (eg. Fusion 360, FreeCAD, Solidworks or others)",
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"desc" : "Créer un modèle dans un logiciel de CAO (ex. Fusion 360, FreeCAD, Solidworks ou autres)",
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"icon": "3D Perspective Cube",
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"icon": "3D Perspective Cube",
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"level" : 7
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"level" : 7
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},
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},
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{
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{
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"desc" : "Model and make something that solves a problem",
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"desc" : "Modéliser et fabriquer un objet qui résout un problème",
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"icon": "light bulb",
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"icon": "light bulb",
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"level" : 6
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"level" : 6
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},
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},
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{
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{
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"desc" : "Capture a texture from the real world",
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"desc" : "Capturer une texture du monde réel",
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"icon": "textured square",
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"icon": "textured square",
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"level" : 9
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"level" : 9
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},
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},
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{
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{
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"desc" : "3D Model something and upload it under an Open Source licence",
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"desc" : "Modéliser un objet en 3D et le publier sous une licence Open Source",
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"icon": "Open Hardware logo",
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"icon": "Open Hardware logo",
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"level" : 8
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"level" : 8
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},
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},
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{
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{
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"desc" : "Assemble a 3D model with free assets",
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"desc" : "Assembler un modèle 3D à partir d'éléments libres",
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"icon": "Free Label price",
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"icon": "Free Label price",
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"level" : 13
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"level" : 13
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},
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},
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{
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{
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"desc" : "Retopologise a 3D object / character",
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"desc" : "Rétopologiser un objet ou un personnage en 3D",
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"icon": "Polyedra node",
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"icon": "Polyedra node",
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"level" : 11
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"level" : 11
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},
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},
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{
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{
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"desc" : "Texture a 3D model with realistic texturing",
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"desc" : "Texturer un modèle 3D de façon réaliste",
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"icon": "textured square",
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"icon": "textured square",
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"level" : 10
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"level" : 10
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},
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},
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{
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{
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"desc" : "Use an SVG file to make part of a 3D model",
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"desc" : "Utiliser un fichier SVG pour créer une part d'un modèle 3D",
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"icon": "outil plume béziers",
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"icon": "outil plume béziers",
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"level" : 11
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"level" : 11
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},
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},
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{
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{
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"desc" : "Light and render a 3D object turntable",
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"desc" : "Eclairer et rendre un objet 3D XXXX",
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"icon": "light source",
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"icon": "light source",
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"level" : 8
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"level" : 8
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},
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},
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{
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{
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"desc" : "UV unwrap a complex object (UDIMs)",
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"desc" : "Déployer un objet complexe(UDIMs)",
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"icon": "object diagram",
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"icon": "object diagram",
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"level" : 7
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"level" : 7
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},
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},
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{
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{
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"desc" : "Design something flat to be made in folded material (eg. sheet metal, papercraft)",
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"desc" : "Concevoir un objet plat à fabriquer en pliant un matériau ( ex. tôle, papier)",
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"icon": "paper roll",
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"icon": "paper roll",
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"level" : 9
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"level" : 9
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},
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},
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{
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{
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"desc" : "Design a model to embed electronics or magnets",
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"desc" : "Dessiner un modèle intégrant de l'électronique ou des aimants",
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"icon": "LED",
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"icon": "LED",
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"level" : 9
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"level" : 9
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},
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},
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{
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{
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"desc" : "3D model a character",
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"desc" : "Modéliser un personnage en 3D",
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"icon": "Naruto",
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"icon": "Naruto",
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"level" : 12
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"level" : 12
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},
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},
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{
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{
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"desc" : "Create a texture in a texturing package. (eg Substance Painter, Blender, Muxbox)",
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"desc" : "Créer une texture réutilisable (par exemple avec Substance Painter, Blender, Muxbox)",
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"icon": "textured square",
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"icon": "textured square",
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"level" : 10
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"level" : 10
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},
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},
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{
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{
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"desc" : "Design something to be printed in two colors or materials",
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"desc" : "Concevoir un objet à imprimer en deux couleurs ou 2 matériaux",
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"icon": "3D print filament",
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"icon": "3D print filament",
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"level" : 10
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"level" : 10
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},
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},
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{
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{
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"desc" : "Stress test a model in an engineering CAD software",
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"desc" : "Effectuer des tests de résistance sur un modèle dans un logiciel de CAO ",
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"icon": "3D Cube and Down Arrow",
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"icon": "3D Cube and Down Arrow",
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"level" : 10
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"level" : 10
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},
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},
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{
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{
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"desc" : "Design an articulating or print in place model",
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"desc" : "Dessiner un modèle articulé ou un 'print in place'",
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"icon": "Dragon head",
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"icon": "Dragon head",
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"level" : 11
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"level" : 11
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},
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},
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{
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{
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"desc" : "Rig something you’ve sculpted",
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"desc" : "Articuler un modèle sculpté",
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"icon": "Body node skeletton",
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"icon": "Body node skeletton",
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"level" : 16
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"level" : 16
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},
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},
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{
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{
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"desc" : "Make a CAD Model of your room, work or home",
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"desc" : "Faire un modèle précis de votre chambre, votre bureau ou votre maison (CAD CAM) ",
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"icon": "House",
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"icon": "House",
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"level" : 13
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"level" : 13
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},
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},
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{
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{
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"desc" : "Reverse engineer something in CAD software",
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"desc" : "Rétro-concevoir un objet avec un logiciel de CAO (ex. Fusion 360, FreeCAD, Solidworks ou autres)",
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"icon": "3D Perspective Cube",
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"icon": "3D Perspective Cube",
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"level" : 12
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"level" : 12
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},
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},
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{
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{
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"desc" : "Design a custom model for cosplay",
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"desc" : "Créer un modèle pour un déguisement (cosplay)",
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"icon": "man with hat and goggles",
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"icon": "man with hat and goggles",
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"level" : 14
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"level" : 14
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},
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},
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{
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{
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"desc" : "Sculpt something from a reference photo",
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"desc" : "Dessiner à partir d'une photo de référence",
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"icon": "dog",
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"icon": "dog",
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"level" : 12
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"level" : 12
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},
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},
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{
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{
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"desc" : "Teach a friend how to 3D model",
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"desc" : "Initier un ami à la conception 3D",
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"icon": "two pepole behind one computer",
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"icon": "two pepole behind one computer",
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"level" : 15
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"level" : 15
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},
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},
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{
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{
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"desc" : "Animate a 3D rig from a free online model (eg ball or pendulum rig)",
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"desc" : "Animer une structure 3D à partir d'un modèle en ligne (ex. un pendule, un circuit de billes...)",
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"icon": "pendulum schematic",
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"icon": "pendulum schematic",
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"level" : 13
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"level" : 13
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},
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},
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{
|
{
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"desc" : "Create a customizable model in OpenSCAD",
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"desc" : "Créer un modèle personnalisable dans OpenSCAD",
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"icon": "markup window ?",
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"icon": "markup window ?",
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"level" : 14
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"level" : 14
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},
|
},
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{
|
{
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"desc" : "Get 3D scanned or 3D scan something",
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"desc" : "Se faire scanner ou scanner quelque chose en 3D",
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||||||
"icon": "man body with texture area",
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"icon": "man body with texture area",
|
||||||
"level" : 15
|
"level" : 15
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Use a Slicing software for prepraring to print a model",
|
"desc" : "Utiliser un trancheur pour préparer l'impression d'un modèle (ex. Cura, Repetier...)",
|
||||||
"icon": "Computer and gear",
|
"icon": "Computer and gear",
|
||||||
"level" : 14
|
"level" : 14
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Design something to be printed in flexible TPU material",
|
"desc" : "Concevoir un objet à imprimer dans un matériau souple (ex. TPU)",
|
||||||
"icon": "3D print filament",
|
"icon": "3D print filament",
|
||||||
"level" : 13
|
"level" : 13
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Iterative design: Make improvements to a 3D model",
|
"desc" : "Design itératif : améliorer un modèle 3D",
|
||||||
"icon": "v2 label",
|
"icon": "v2 label",
|
||||||
"level" : 14
|
"level" : 14
|
||||||
},
|
},
|
||||||
|
|
@ -277,17 +277,17 @@
|
||||||
"level" : 17
|
"level" : 17
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Create a 3D platformer game in a game engine",
|
"desc" : "Créer un jeu de plateforme avec un moteur de jeu",
|
||||||
"icon": "game controller",
|
"icon": "game controller",
|
||||||
"level" : 19
|
"level" : 19
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Use mathematics to create a 3D model eg. Grasshopper with Rhino 3D software",
|
"desc" : "Utiliser les mathématiques pour créer un modèle (ex. avec Grasshopper pour Rhino)",
|
||||||
"icon": "fractal flake",
|
"icon": "fractal flake",
|
||||||
"level" : 18
|
"level" : 18
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Design, print and assemble something with multiple parts",
|
"desc" : "Dessiner, Imprimer et Assembler un objet composé de plusieurs pièces",
|
||||||
"icon": "3 x 3D Perspective Cube",
|
"icon": "3 x 3D Perspective Cube",
|
||||||
"level" : 16
|
"level" : 16
|
||||||
},
|
},
|
||||||
|
|
@ -317,29 +317,60 @@
|
||||||
"level" : 17
|
"level" : 17
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Learn two or more sculpting softwares",
|
"desc" : "Connaître au moins 2 logiciels de sculpture",
|
||||||
"icon": "Computer and gear",
|
"icon": "Computer and gear",
|
||||||
"level" : 16
|
"level" : 16
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Learn more than three softwares for 3D modelling",
|
"desc" : "Apprendre plus de 3 logiciels de modélisation",
|
||||||
"icon": "Computer and gear",
|
"icon": "Computer and gear",
|
||||||
"level" : 17
|
"level" : 17
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Sell something you’ve 3D modelled",
|
"desc" : "Vendre un objet que vous avez dessiné en 3D",
|
||||||
"icon": "money",
|
"icon": "money",
|
||||||
"level" : 19
|
"level" : 19
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Teach a class on 3D Printing or 3D modelling",
|
"desc" : "Enseigner, préparer un cours sur l'impression ou sur la modélisation",
|
||||||
"icon": "teacher and board",
|
"icon": "teacher and board",
|
||||||
"level" : 19
|
"level" : 19
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Create an instructable, hackaday page or Hackster.io page on a project",
|
"desc" : "Créer un Instructable, une page Hackaday ou une page Hackster.io sur un projet",
|
||||||
"icon": "file document with smile",
|
"icon": "file document with smile",
|
||||||
"level" : 20
|
"level" : 20
|
||||||
}
|
}
|
||||||
|
],
|
||||||
|
"Ressources" : [
|
||||||
|
{ "name" : "Icon8",
|
||||||
|
"type" : "icones et illustrations",
|
||||||
|
"desc" : "outil de conception proposé par AutoDesk pour débuter et apprendre",
|
||||||
|
"url" : "https://www.icon8.com"
|
||||||
|
},
|
||||||
|
{ "name" : "TinkerCAD",
|
||||||
|
"type" : "application web",
|
||||||
|
"desc" : "outil de conception proposé par AutoDesk pour débuter et apprendre",
|
||||||
|
"url" : "https://www.tinkercad.com"
|
||||||
|
},
|
||||||
|
{ "name" : "MeshMixer",
|
||||||
|
"type" : "logiciel",
|
||||||
|
"desc" : "outil 'couteau suisse' pour transformer des fichiers .STL ",
|
||||||
|
"url" : "https://meshmixer.com"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"Authors" : [
|
||||||
|
{ "name" : "Steph Piper aka Maker Queen" ,
|
||||||
|
"role" : "author",
|
||||||
|
"url" : "https://www.makerqueen.com.au"
|
||||||
|
},
|
||||||
|
{ "name" : "Steven Mohr" ,
|
||||||
|
"role" : "co-author",
|
||||||
|
"url" : ""
|
||||||
|
},
|
||||||
|
{ "name" : "Laure Si" ,
|
||||||
|
"role" : "translator",
|
||||||
|
"url" : ""
|
||||||
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
@ -1,69 +1,68 @@
|
||||||
Learn to navigate a 3D interface with pan, orbit and zoom > Apprendre à naviguer dans une interface 3D : se déplacer, tourner autour, zoomer (se rapprocher, s'éloigner)
|
Apprendre à naviguer dans une interface 3D : se déplacer, tourner autour, zoomer (se rapprocher, s'éloigner)
|
||||||
Create a model in TinkerCAD
|
Créer un modèle dans TinkerCAD
|
||||||
Make a 2D schematic of a 3D model
|
Dessiner le schéma 2D d'un modèle 3D
|
||||||
Make a low poly model
|
Réaliser un modèle '_low poly_'
|
||||||
Use the extrude tool in 3D software
|
Utiliser l'outil d'**extrusion** dans un logiciel 3D
|
||||||
Use the revolve tool in 3D software
|
Utiliser l'outil de **révolution** dans un logiciel 3D
|
||||||
Use boolean tools in 3D software
|
Utiliser les opérations **booléennes** dans un logiciel 3D
|
||||||
Create a model in MeshMixer
|
Créer un modèle avec MeshMixer
|
||||||
Create a 3D model from a 2D schematic
|
Créer un modèle 3D à partir d'un schéma 2D
|
||||||
Edit a texture in an image-editing software
|
Modifier une **texture** dans un logiciel de retouche d'images
|
||||||
Know how to check size in 3D software
|
Savoir vérifier les dimensions dans un logiciel 3D
|
||||||
Draw a detailed sketch with dimensions before 3D modelling
|
Faire un croquis détaillé avec des dimensions avant la modélisation 3D
|
||||||
Design something for 3D printing
|
Concevoir un objet pour **l'impression 3D**
|
||||||
UV unwrap a low-poly object
|
Déplier - déployer un objet _low-poly_ (mise à plat)
|
||||||
Rig a crane object with FK/IK system
|
Animer un objet articulé avec les outils FK / IK
|
||||||
Render a model in an engineering CAD software
|
Générer le rendu d'un modèle avec un logiciel de CAO d'ingénierie
|
||||||
Upload a remix of a 3D model
|
Partager un remix d'un modèle 3D
|
||||||
Make a model in a sculpting software (eg. Blender, Z-brush, MudBox, etc)
|
Créer un modèle dans un logiciel de sculpture (ex. Blender, Z-brush, MudBox, etc.)
|
||||||
Design a custom model for a friend
|
Dessiner un modèle personnalisé pour un ami
|
||||||
Modify edge normals for low-poly asset design
|
Modifier les normales d'arrêtes d'un objet _low-poly_
|
||||||
Texture a low poly object
|
Texturer un objet géométrique simple
|
||||||
Create a 3 point light setup
|
Configuration un éclairage à 3 sources
|
||||||
Design a tool of some kind
|
Concevoir un outil quelconque (utile!)
|
||||||
Create a model in an engineering CAD software (eg. Fusion 360, FreeCAD, Solidworks or others)
|
Créer un modèle dans un logiciel de CAO (ex. Fusion 360, FreeCAD, Solidworks ou autres)
|
||||||
Model and make something that solves a problem
|
Modéliser et fabriquer un objet qui résout un problème
|
||||||
Capture a texture from the real world
|
Capturer une texture du monde réel
|
||||||
3D Model something and upload it under an Open Source licence
|
Modéliser un objet en 3D et le publier sous une licence Open Source
|
||||||
Assemble a 3D model with free assets
|
Assembler un modèle 3D à partir d'éléments libres
|
||||||
Retopologise a 3D object / character
|
Rétopologiser un objet ou un personnage en 3D
|
||||||
Texture a 3D model with realistic texturing
|
Texturer un modèle 3D de façon réaliste
|
||||||
Use an SVG file to make pa of a 3D model
|
Utiliser un fichier SVG pour créer une part d'un modèle 3D
|
||||||
Light and render a 3D object turntable
|
Eclairer et rendre un objet 3D XXXX
|
||||||
UV unwrap a complex object (UDIMs)
|
Déployer un objet complexe(UDIMs)
|
||||||
Design something flat to be made in folded material (eg. sheet metal, papercraft)
|
Concevoir un objet plat à fabriquer en pliant un matériau ( ex. tôle, papier)
|
||||||
Design a model to embed electronics or magnets
|
Dessiner un modèle intégrant de l'électronique ou des aimants
|
||||||
3D model a character
|
Modéliser un personnage en 3D
|
||||||
Create a texture in a texturing package. (eg Substance Painter, Blender, Muxbox)
|
Créer une texture réutilisable (par exemple avec Substance Painter, Blender, Muxbox)
|
||||||
Design something to be printed in two colors or
|
Concevoir un objet à imprimer en 2 couleurs ou 2 matériaux
|
||||||
materials
|
Effectuer des tests de résistance sur un modèle dans un logiciel de CAO
|
||||||
Stress test a model in an engineering CAD software
|
Dessiner un modèle articulé ou un "print in place"
|
||||||
Design an articulating or print in place model
|
Articuler un modèle sculpté
|
||||||
Rig something you’ve sculpted
|
Faire un modèle précis de votre chambre, votre bureau ou votre maison (CAD CAM)
|
||||||
Make a CAD Model of your room, work or home
|
Rétro-concevoir un objet avec un logiciel de CAO (ex. Fusion 360, FreeCAD, Solidworks ou autres)
|
||||||
Reverse engineer something in CAD software
|
Créer un modèle pour un déguisement (cosplay)
|
||||||
Design a custom model for cosplay
|
Dessiner à partir d'une photo de référence
|
||||||
Sculpt something from a reference photo
|
Initier un ami à la conception 3D
|
||||||
Teach a friend how to 3D model
|
Animer une structure 3D à partir d'un modèle en ligne (ex. un pendule, un circuit de billes...)
|
||||||
Animate a 3D rig from a free online model (eg ball or pendulum rig)
|
Créer un modèle personnalisable dans OpenSCAD
|
||||||
Create a customizable model in OpenSCAD
|
Se faire scanner ou scanner quelque chose en 3D
|
||||||
Get 3D scanned or 3D scan something
|
Utiliser un trancheur pour préparer l'impression d'un modèle (ex. Cura, Repetier...)
|
||||||
Use a Slicing software for prepraring to print a model
|
Concevoir un objet à imprimer dans un matériau souple (ex. TPU)
|
||||||
Design something to be printed in flexible TPU material
|
Design itératif : améliorer un modèle 3D
|
||||||
Iterative design: Make improvements to a 3D model
|
|
||||||
Animate a crane rig
|
Animate a crane rig
|
||||||
Animate an engineering CAD model
|
Animate an engineering CAD model
|
||||||
Learn a game engine
|
Comprendre un moteur de jeu
|
||||||
Create a 3D plaormer game in a game engine
|
Créer un jeu de plateforme avec un moteur de jeu
|
||||||
Use mathematics to create a 3D model eg. Grasshopper with Rhino 3D software
|
Utiliser les mathématiques pour créer un modèle (ex. avec Grasshopper pour Rhino)
|
||||||
Design, print and assemble something with multiple parts
|
Dessiner, Imprimer et Assembler un objet composé de plusieurs pièces
|
||||||
Animate something you’ve sculpted
|
Animer quelquechose que vous avez sculpté
|
||||||
Make something for VR
|
Créer un truc pour la Réalité Virtuelle (VR)
|
||||||
Make something for AR
|
Créer un truc pour la Réalité Augmentée (AR)
|
||||||
Make a puzzle based 3D game
|
Créer un puzzle 3D (un jeu, un casse-tête)
|
||||||
Use generative design
|
Utiliser les outils génératifs
|
||||||
Learn two or more sculpting softwares
|
Connaître au moins 2 logiciels de sculpture
|
||||||
Learn more than three softwares for 3D modelling
|
Apprendre plus de 3 logiciels de modélisation
|
||||||
Sell something you’ve 3D modelled
|
Vendre un objet que vous avez dessiné en 3D
|
||||||
Teach a class on 3D Printing or 3D modelling
|
Enseigner, préparer un cours sur l'impression ou sur la modélisation
|
||||||
Create an instructable, hackaday page or Hackster.io page on a project
|
Créer un Instructable, une page Hackaday ou une page Hackster.io sur un projet
|
||||||
|
|
@ -187,7 +187,7 @@
|
||||||
"level" : 10
|
"level" : 10
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"desc" : "Design something to be printed in two colors or materials",
|
"desc" : "Concevoir un objet à imprimer en deux couleurs ou 2 matières",
|
||||||
"icon": "3D print filament",
|
"icon": "3D print filament",
|
||||||
"level" : 10
|
"level" : 10
|
||||||
},
|
},
|
||||||
|
|
|
||||||
69
3D Modelling Skill Tree/3D_Modelling.md
Normal file
69
3D Modelling Skill Tree/3D_Modelling.md
Normal file
|
|
@ -0,0 +1,69 @@
|
||||||
|
Learn to navigate a 3D interface with pan, orbit and zoom > Apprendre à naviguer dans une interface 3D : se déplacer, tourner autour, zoomer (se rapprocher, s'éloigner)
|
||||||
|
Create a model in TinkerCAD
|
||||||
|
Make a 2D schematic of a 3D model
|
||||||
|
Make a low poly model
|
||||||
|
Use the extrude tool in 3D software
|
||||||
|
Use the revolve tool in 3D software
|
||||||
|
Use boolean tools in 3D software
|
||||||
|
Create a model in MeshMixer
|
||||||
|
Create a 3D model from a 2D schematic
|
||||||
|
Edit a texture in an image-editing software
|
||||||
|
Know how to check size in 3D software
|
||||||
|
Draw a detailed sketch with dimensions before 3D modelling
|
||||||
|
Design something for 3D printing
|
||||||
|
UV unwrap a low-poly object
|
||||||
|
Rig a crane object with FK/IK system
|
||||||
|
Render a model in an engineering CAD software
|
||||||
|
Upload a remix of a 3D model
|
||||||
|
Make a model in a sculpting software (eg. Blender, Z-brush, MudBox, etc)
|
||||||
|
Design a custom model for a friend
|
||||||
|
Modify edge normals for low-poly asset design
|
||||||
|
Texture a low poly object
|
||||||
|
Create a 3 point light setup
|
||||||
|
Design a tool of some kind
|
||||||
|
Create a model in an engineering CAD software (eg. Fusion 360, FreeCAD, Solidworks or others)
|
||||||
|
Model and make something that solves a problem
|
||||||
|
Capture a texture from the real world
|
||||||
|
3D Model something and upload it under an Open Source licence
|
||||||
|
Assemble a 3D model with free assets
|
||||||
|
Retopologise a 3D object / character
|
||||||
|
Texture a 3D model with realistic texturing
|
||||||
|
Use an SVG file to make pa of a 3D model
|
||||||
|
Light and render a 3D object turntable
|
||||||
|
UV unwrap a complex object (UDIMs)
|
||||||
|
Design something flat to be made in folded material (eg. sheet metal, papercraft)
|
||||||
|
Design a model to embed electronics or magnets
|
||||||
|
3D model a character
|
||||||
|
Create a texture in a texturing package. (eg Substance Painter, Blender, Muxbox)
|
||||||
|
Design something to be printed in two colors or
|
||||||
|
materials
|
||||||
|
Stress test a model in an engineering CAD software
|
||||||
|
Design an articulating or print in place model
|
||||||
|
Rig something you’ve sculpted
|
||||||
|
Make a CAD Model of your room, work or home
|
||||||
|
Reverse engineer something in CAD software
|
||||||
|
Design a custom model for cosplay
|
||||||
|
Sculpt something from a reference photo
|
||||||
|
Teach a friend how to 3D model
|
||||||
|
Animate a 3D rig from a free online model (eg ball or pendulum rig)
|
||||||
|
Create a customizable model in OpenSCAD
|
||||||
|
Get 3D scanned or 3D scan something
|
||||||
|
Use a Slicing software for prepraring to print a model
|
||||||
|
Design something to be printed in flexible TPU material
|
||||||
|
Iterative design: Make improvements to a 3D model
|
||||||
|
Animate a crane rig
|
||||||
|
Animate an engineering CAD model
|
||||||
|
Learn a game engine
|
||||||
|
Create a 3D plaormer game in a game engine
|
||||||
|
Use mathematics to create a 3D model eg. Grasshopper with Rhino 3D software
|
||||||
|
Design, print and assemble something with multiple parts
|
||||||
|
Animate something you’ve sculpted
|
||||||
|
Make something for VR
|
||||||
|
Make something for AR
|
||||||
|
Make a puzzle based 3D game
|
||||||
|
Use generative design
|
||||||
|
Learn two or more sculpting softwares
|
||||||
|
Learn more than three softwares for 3D modelling
|
||||||
|
Sell something you’ve 3D modelled
|
||||||
|
Teach a class on 3D Printing or 3D modelling
|
||||||
|
Create an instructable, hackaday page or Hackster.io page on a project
|
||||||
Loading…
Add table
Add a link
Reference in a new issue